============ Dream Walker ============ ZX Spectrum & CP/M PAWed Versions All other versions powered by DAAD ---------------------------- Known issues and bugfixes... ---------------------------- ------ PART 1 ------ Current version 1H // 1B // General * minor location description tweaks * added INFO/ABOUT... Just in part 1... there won't be room in part 2 // 1C // General * initial draft CP/M version * added DEMON as synonym // 1D // General * added LOOK UNDER catchall for consistency // 1E // General * see STORE tweak in 2E * added some general help/hints for the game in response to HELP command // 1F // General * added response to SHOUT for consistency across the three parts * now using Koncrete font by Damien Guard https://damieng.com/typography/zx-origins/koncrete * various general tweaks, including version number now showing in response to VERSION command // 1G // General * mirrored umbrella tweak from other parts // 1H // General * First jDAAD release. Updated save code and header. ------ PART 2 ------ Current version 2M // 2B // Tweaks to journey dream... * added an extra LOOK UNDER for consistency * added two additional prompts to lead player to examine a certain (bound to be overlooked) area * tweaked a message to increase clarity // 2C // General * initial draft CP/M version // 2D // General * added LOOK UNDER catchall to prompt it is a recognised activity [thanks, Denk] // 2E // General * added clear message that indicates STORE (a synonym for RS/RAMSAVE) is actually doing a RAMSAVE as the "OK" it had previously returned could make things confusing when a player was trying to use STORE as a general verb [Thanks André] * added routine to reinforce the fact that when you leave a bedroom any objects are left behind // Tweaks to journey dream... * tweaked the way the inventory/cart works in the journey dream for clarity [Thanks André] * added a few extra responses following player feedback, such as WEAR GILET [Thanks André] * tweaked cardboard box examine to reinforce function [Thanks André] * added extra hints as to the correct objects * added additional way to get one of the objects, to decrease difficulty/chances of missing it // 2F // General * added SHOUT response for consistency across the three parts // Journey dream * fixed minor typo // Twin dream * fixed potential major bug regarding dreams when inputing USE VIAL instead of SPRINKLE DUST [Thanks André!!] // 2G // Disturbed dream * added a couple of further hints in response to inputs involving the streetlight [Thanks André] // 2H // Twin dream * fixed potential major bug regarding sheep [Thanks André!!] // 2I // Lost dream * changed things so HOLD/RELEASE and HAND/S are synonyms of GET/DROP and GIRL... which should allow for a lot more inputs to work [Thanks André] * allowed another synonym for the bookcase // 2J // General * now using Koncrete font * various general tweaks, including version number now showing in response to VERSION command // 2K // General * tweaked umbrella EXAMINE // Lost dream * added a couple of extra responses re. bookmark // 2L // Twin dream * minor tweaks re. book & vacuum (when magic) // 2M // General * First jDAAD release. Updated save code and header. ------ PART 3 ------ Current version 3J // 3B // Dual dream * added LOOK UNDER as synonymous phrase for consistency with part 2 // 3C // General * initial draft CP/M version // 3D // General * added LOOK UNDER catchall to prompt it is a recognised activity [thanks, Denk] // Dual dream * fixed issue with opening umbrella with certain object/location combinations [thanks, Denk] * allowed SEARCH PILE as a synonym // 3E // General * see STORE tweak in 2E // 3F // Dual dream * decided to change some of the fixes made in 3D regarding opening umbrella with certain objects in * allowed LOOK UNDER as a synonym for one of the puzzles // 3G // General * added HELP response from Part One * location description tweaks // End sections * allowed ENTER for ENTER CLOUD * shifted and tweaked some response table code re. shout & TV * added extra reponses re. TV and remote * added generic SHOUT response in line with part 1 change // 3H // General * now using Koncrete font * various general tweaks, including version number now showing in response to VERSION command // Dual dream * added an extra message to emphasise what is happening with the radios * added extra responses regarding the ladder/fire engine, giving alternate methods of progressing [Thanks André] // 3I // General * tweaked umbrella EXAMINE // Dual dream * minor tweaks, regarding bed // End game * added extra synonyms // 3J // General * First jDAAD release. Updated save code and header.