Deer Creek review from https://planetasinclair.blogspot.com/2019/08/deer-creek.html by Andre Leao Translated by Google Translate Name: Deer Creek Publisher: NA Author: Gareth Pitchford Genre: Text Adventure Release Year: 2019 Keys: NA Joystick: NA Memory: 48 K Number of Players: 1 How about we play a little with the homophone words (pronounced) identically but spelled differently)? In our language there are many cases, such as "advice" and "county", or "baking" and "sewing", and we even see very good people misapplying them. And that's what Gareth Pitchford jokes about, teaching in his new game: Deer Creek (the title is a good example of this kind of words). It is early warning to someone who is not fluent in the English language who may miss some of the riddles, although most are easily discernible. By the way, to solve most of the puzzles of the game even resort to this kind of words, so it is advisable to have a good dictionary of the English language to understand the texts in their entirety. And is it worth the effort? We already said guys yes ... Another novelty of this adventure is that it was created with the little ones in mind (or those just starting out in the genre). It's because? Firstly because the game comes with a very simple tutorial, in the form of a "witch" with whom we initially interacted, as well as numerous advice (not "councils"), which are provided throughout the action, something that Escape from Dinosaur Island DX also recently did. But also because the proposed challenges are relatively simple to solve, although they are nonetheless stimulating. Another of Deer Creek's great virtues is to grab us from the start, whether we are kids or grownups, hobbyists or text adventure pros ... What about the story? It all starts when we fall asleep in the classroom. The teacher was talking about homophone words, so we decided to rest our eyelids a little. When we wake up, we are not in the classroom but in a parking lot next to our car that is missing a tire, as we will find out if we examine it (the watchword is to examine and search for everything). We have no way out but to enter the small village ahead of us, Deer Creek, and here begins the adventure. In the end, if we get there, obviously, we will find the tire in the most unlikely place and finally return to the real world. Although this is quite simple and geared towards the little ones (there are no sudden deaths or other such evils), it has close to three dozen places to visit (to save you work, we left an archaic and manual map that we made, but it could be quite useful), and almost two dozen characters to interact with. The commands are not too many, the usual "look", "examine" (or "x"), "search", "get", "drop" and "give", besides the four cardinal points, but also the "talk" ", fundamental to understand what each character wants. It is therefore crucial to enter into conversations with all people as soon as possible, just by giving them the desired objects,. Remember that all characters need something, and it is up to us to provide them. Another extremely useful command is "Go to". With almost thirty places to visit, it could be tedious to walk back and forth step by step. Thus, this command allows to abbreviate a series of commands, placing our character immediately in the desired location. Pitchford then thought of all the details that contribute to Deer Creek's massive gameplay. It is indeed a huge pleasure to enter this life, which seems to have a life of its own and whose characters are very well framed in the surroundings. We leave an example, so many pages we find a musician. This one got knocked out of the bar where he used to play because his instrument was stolen, and now he has to get it back to be happy again. Thus, it is found in a first place and once its need is met, it will end up in another place. What about the texts? Top grade as you would expect, because much of this adventure is precisely related to this aspect. The writing is delicious, very humorous and classy, ​​once again contributing to the tremendous pleasure we get in advancing the game. In fact, we don't even need to be fluent in the English language to realize that this is one of the strengths of this release. Given all this, obviously you realize that we really enjoyed this game. We are sure you will, too, so we advise you to immediately enter Deer Creek and solve the deep mysteries that plague this village. You will not regret ... Gameplay 10/10 Graphics Sound Difficulty 5/10 Longevity 8/10 Entertainment 9/10 OVERALL 8/10