; DAAD syntax automatically generated with ANTUR
; http://8bitgames.itch.io
;
#include symbols.sce
/CTL    ;Control Section (null char is an underline)
_
/TOK    ;Tokens as supplied with PAW under CP/M
_the_
_you_
_are_
ing_
_to_
_and
_is_
You_
and_
The_
n't_
_of_
_you
ing
ed_
_a_
_op
ith
out
ent
_to
_in
all
_th
_it
ter
ave
_be
ver
her
and
ear
You
_on
en_
ose
no
ic
ap
_b
gh
__
ad
is
_c
ir
ay
ur
un
oo
_d
lo
ro
ac
se
ri
li
ti
om
bl
ck
I_
ed
ee
_f
ha
pe
e_
t_
in
s_
th
,_
er
d_
on
to
an
ar
en
ou
or
st
._
ow
le
at
al
re
y_
ch
am
el
_w
as
es
it
_s
ll
do
op
sh
me
he
bo
hi
ca
pl
il
cl
_a
of
_h
tt
mo
ke
ve
so
e.
d.
t.
vi
ly
id
sc
_p
em
r_
/VOC		; VOCABULARY
S	2	NOUN
SOUTH	2	NOUN
TO	2	PREPOSITION
AND	2	CONJUGATION
THEN	2	CONJUGATION
IT	2	PRONOUN
THEM	2	PRONOUN
E	3	NOUN
EAST	3	NOUN
FROM	3	PREPOSITION
W	4	NOUN
WEST	4	NOUN
IN	4	PREPOSITION
N	5	NOUN
NORTH	5	NOUN
OUT	5	PREPOSITION
NW	6	NOUN
THROU	6	PREPOSITION
SE	7	NOUN
OVER	7	PREPOSITION
SW	8	NOUN
UNDER	8	PREPOSITION
NE	9	NOUN
BY	9	PREPOSITION
DESCE	10	VERB
D	10	NOUN
DOWN	10	NOUN
ON	10	PREPOSITION
ASCEN	11	VERB
U	11	NOUN
UP	11	NOUN
OFF	11	PREPOSITION
AT	12	PREPOSITION
EXCEP	13	PREPOSITION
I	14	NOUN
INVEN	14	NOUN
NORMA	14	PREPOSITION
BEHIN	15	PREPOSITION
GET	20	VERB
TAKE	20	VERB
ALL	20	NOUN
LOT	20	NOUN
EVERY	20	NOUN
PUT	21	VERB
DROP	21	VERB
REMOV	22	VERB
WEAR	23	VERB
R	24	VERB
REDES	24	VERB
QUIT	25	VERB
STOP	25	VERB
SAVE	26	VERB
LOAD	27	VERB
RAMSA	28	VERB
RS	28	VERB
RAMLO	29	VERB
RL	29	VERB
SAY	31	VERB
ASK	31	VERB
TALK	31	VERB
SPEAK	31	VERB
PICS	32	VERB
X	33	VERB
EX	33	VERB
EXA	33	VERB
EXAM	33	VERB
READ	33	VERB
EXAMI	33	VERB
L	34	VERB
LOOK	34	VERB
UNLOC	35	VERB
GIVE	36	VERB
BUY	37	VERB
TUG	38	VERB
PULL	38	VERB
POUR	39	VERB
FEEL	40	VERB
UNBLO	40	VERB
REAC	40	VERB
INSER	41	VERB
RIP	42	VERB
TEAR	42	VERB
TIE	43	VERB
OPEN	44	VERB
CLOSE	45	VERB
THROW	46	VERB
UNWRA	47	VERB
SIT	48	VERB
PICK	49	VERB
DRINK	50	VERB
TURN	51	VERB
HIDE	52	VERB
MOVE	53	VERB
LINK	54	VERB
JOIN	54	VERB
BEND	55	VERB
SING	56	VERB
SHOUT	56	VERB
KISS	57	VERB
FILL	58	VERB
PRESS	59	VERB
LISTE	60	VERB
KEY	60	NOUN
WAIT	61	VERB
CARD	61	NOUN
CREDI	61	NOUN
ROLL	62	VERB
BOWL	62	VERB
LAMP	62	NOUN
EAT	63	VERB
COIN	63	NOUN
HELP	64	VERB
SWORD	64	NOUN
EXCAL	64	NOUN
SCORE	65	VERB
TURNS	65	VERB
MUG	65	NOUN
BEER	65	NOUN
GARET	66	VERB
HELLO	66	VERB
BALL	66	NOUN
STRIN	66	NOUN
WOOL	66	NOUN
KILL	67	VERB
SHEET	67	NOUN
CLIMB	68	VERB
PILLO	68	NOUN
SHIT	69	VERB
CRAP	69	VERB
ROPE	69	NOUN
WANK	70	VERB
CASTL	70	NOUN
SCOTT	71	VERB
DENYE	71	VERB
GATE	71	NOUN
CUNT	72	VERB
BLEAK	72	NOUN
NIGHT	72	NOUN
KNIGH	72	NOUN
OBJEC	73	NOUN
PISS	74	VERB
FUCK	74	VERB
SHOPK	74	NOUN
TEST	75	VERB
DRIVI	75	VERB
TREE	75	NOUN
TREES	75	NOUN
EXAMS	76	VERB
STONE	76	NOUN
SAM	77	VERB
GORDO	77	NOUN
KAYTE	78	VERB
BED	78	NOUN
DEL	79	VERB
DELBE	79	VERB
HAMST	79	VERB
FIRE	79	NOUN
FIREP	79	NOUN
CUT	80	VERB
CHIMN	80	NOUN
UNTIE	81	VERB
WINDO	81	NOUN
SWIM	82	VERB
BEACH	82	NOUN
SAND	82	NOUN
LAKE	83	NOUN
OIL	84	NOUN
HAND	85	NOUN
CRYST	86	NOUN
BIRO	87	NOUN
BUCKE	88	NOUN
WATER	88	NOUN
PAPER	89	NOUN
CLIPS	89	NOUN
CLIP	89	NOUN
CHAIN	90	NOUN
WALKM	91	NOUN
FLOWE	92	NOUN
DANCI	92	NOUN
PG	93	NOUN
BOX	93	NOUN
TOPS	93	NOUN
COUPO	94	NOUN
MOUSE	95	NOUN
CHEES	96	NOUN
PARCE	97	NOUN
BOOTS	98	NOUN
PHOTO	99	NOUN
HANDL	100	NOUN
SEED	101	NOUN
BIRDS	101	NOUN
BUTTO	102	NOUN
CHEST	103	NOUN
ELEPH	104	NOUN
GRASS	105	NOUN
LADDE	106	NOUN
GIANT	107	NOUN
PRINC	108	NOUN
DESK	109	NOUN
STUFF	110	NOUN
NOTHI	111	NOUN
BUSHE	112	NOUN
SIGN	113	NOUN
SIGNP	113	NOUN
DOOR	114	NOUN
POTS	115	NOUN
PANS	115	NOUN
COOKE	115	NOUN
BIN	116	NOUN
DOG	117	NOUN
FOOT	118	NOUN
STAIR	119	NOUN
TABLE	120	NOUN
CHAIR	121	NOUN
ARMCH	121	NOUN
MONST	123	NOUN
SLAYE	123	NOUN
POST	124	NOUN
POSTB	124	NOUN
HOLE	125	NOUN
WELL	126	NOUN
LOCK	127	NOUN
GAP	128	NOUN
CUPBO	129	NOUN
PLAY	130	NOUN
SMALL	130	ADJECTIVE
ALLEY	131	NOUN
BIG	131	ADJECTIVE
LARGE	131	ADJECTIVE
HOOK	132	NOUN
FISH	132	NOUN
OLD	132	ADJECTIVE
ADVER	133	NOUN
NEW	133	ADJECTIVE
SHOP	134	NOUN
HARD	134	ADJECTIVE
TV	135	NOUN
TELE	135	NOUN
TELEV	135	NOUN
SOFT	135	ADJECTIVE
SHORT	136	ADJECTIVE
LONG	137	ADJECTIVE
IRON	138	ADJECTIVE
ROYAL	139	ADJECTIVE
QUICK	140	ADVERB
SILVE	140	ADJECTIVE
SLOWL	141	ADVERB
PLAST	141	ADJECTIVE
QUIET	142	ADVERB
LOUDL	143	ADVERB
CAREF	144	ADVERB
SOFTL	144	ADVERB
GENTL	144	ADVERB
/STX	; SYSMESSAGES
/0
It's too dark to see anything.
/1

I can also see...
/2

What now?

/3

What next?

/4

What should you do now?

/5

What should you do next?

/6
You look astonished at that suggestion!

/7
You notice no exits in that direction.

/8
That won't achieve anything.

/9
You have...

/10
You are wearing...

/11
Nothing of importance.

/12

Is it really time for Sir Godfrey to end his fabled quest?

/13

Will Sir Godfrey attempt to find The Holy Snail again?

/14
Alas, the end is nigh...

/15
OK.
/16

                                                                       
     
/17
You have taken 
/18
 turn
/19
s
/20
.

/21
You have scored 
/22
%

/23
You aren't wearing one of those.

/24
You cannot! You're wearing the _.

/25
You already have the _.

/26
You can't see that!

/27
You can't carry any more.

/28
You don't have one of those.

/29
You are already wearing the _.

/30
Y
/31
N
/32

The tale continues...
/33
>
/34
.
/35

Time passes...

/36
You pick up the _.

/37
You wear the _.

/38
You remove the _.

/39
You drop the _.

/40
You can't wear the _.

/41
You can't remove the _.

/42
You can't remove the _. Your hands are full.

/43
The _ weighs too much for you!

/44
The _ is in the 
/45
The _ isn't in the 
/46
, 
/47
 and 
/48
.

/49
You don't have the _.

/50
You aren't wearing the _.

/51
.

/52
There isn't one of those in the 
/53
nothing.

/54 ;Letter for Tape
T
/55 ;Disc
D
/56
Drive not ready - press any key to retry.

/57
I/O Error.

/58
Disc or Directory may be full.

/59
Invalid filename.

/60
Type in name of file:
/61
Start tape.

/62
Tape or Disc?
/63
 The window is closed
/64
. A rope is tied to the bed
/65
, and is dangling out of the window
/66
.
/67
 The window is open
/68
In the middle of the field stands a huge elephant, snorting and flapping
its ears. 
/69
A crushed section of grass is the only thing that shows that the elephant
has ever been here. 
/70
The only available exit (due to the meaness of the author) lies to the south.
/71
 Unfortunately, the exit to the north is blocked by a large green giant.
/72
that lies against the far wall 
/73
that lies a few centimetres away from the far wall 
/74
is badly made, while the desk is covered with junk.
/75
 In the midst of all this paraphernalia you can see the Princess who is
sobbing quietly.
/76
 The door of the room leads out to the east.
/77
bored-looking dog sits... looking bored!
/78
dog sits watching a small dancing flower.
/79
 A large monster is here. Dubbed as 'The Slayer', it's a none too rare example
of the generally unimaginative beast a bored game author can produce.
/80
 A small gap in the west wall leads to a small room.
/81
 A rope in your hand is attached to the ladder.
/82
----------------------------------------
#if 16BIT
 /83
 
 -----------------------------------------------------
#endif
#if 8BIT
 /83
 
 ----------------------------------------
#endif
/84
The huge menacing Bleak Knight stands before the castle gate.
/85
The Bleak Knight lies dead on the ground here.
/86
A huge stone block is here and in the stone is the fabled sword Excalibur.
/87
 The dusty track lies to the east.
/88
 It is full of oil.
/89
          

          GAME OVER

          


And so the great quest ended in a flurry of excitement, intrigue and sillyness.



/MTX	; MESSAGES
/0
.
/1
It is a large iron key.
/2
It is your flexible friend accepted by all good Adventure supply shops.
/3
It is an old, oil lamp.
/4
On one side of the coin is a picture of a gargoyle while on the other is
a scantily clad elf (oo-er!).
/5
It is good, strong beer made using Gordo's special ingredient.
/6
It is the fabled Excalibur, whose magical powers are legendary.
/7
A ball of stylish, woollen thread of a colour much talked about in fashionable
circles.
/8
As seen in 'Arnold The Adventurer'. We've reused them to save time and above
all - money!
/9
It's an ordinary pillow, though it seems a bit lumpy.
/10
It consists of several sheets cunningly tied together.
/11
It reminds you of the ones in all those Disney movies!
/12
It is a huge iron gate which will look familiar to any Delbert games fans.
/13
The Bleak Knight says, "Never accept a job to star in a bog-standard adventure!".
/14
He's kicked the proverbial bucket. And the mop. And spilt the water everywhere.
Yeah, he's pretty dead.
/15
They're real collectors items. Among them you can see the wristband used
in 'The Pawn', the rope used in 'The Hobbit', and many more. They're way
out of your credit limit though.
/16
He looks just like the one out of 'Mr Benn'!
/17
I'd buy it if I were you.
/18
Just scenery... and pretty tatty scenery at that.
/19
An inscription on it reads,

"Whoever pulls this here sword out of this here stone will be crowned King
Of England or somethink!".
/20
He's an old adventurer who always enjoys a good yarn.
/21
On it you find several stained sheets and a pillow...
/22
It's handily positioned underneath the chimney.
/23
It's a long shaft which goes up to the roof.
/24
 It appears to be blocked.
/25
Outside, several metres below, you can see a sandy beach.
/26
You don't like sand. It's coarse and rough and irritating.
/27
As used in an advert for a certain beer.
/28
The Bleak Knight says, "Wait a minute. According to my contract I'm not
allowed to let you do that." He bashes you on the head.
/29
You unlock the gate and walk through...
/30
The Bleak Knight watches as you smash into the iron gate blocking the way
north.
/31
You smash into the iron gate blocking the way north.
/32
You give the beer to the Knight.

"Cheers!" he says. "This job is thirsty work." It's not long before Gordo's
secret ingredient takes effect and the Bleak Knight drops dead...
/33
You don't have enough money!
/34
With a quick, "Does you does or does you don't?" you pass the credit card
to the shopkeeper. He swipes the card (quite literally) and gives you the
lamp.
/35
Your credit limit doesn't extend that far. Why would you want to buy them
anyway?
/36
"What would Sir like to

purchase?" enquires the shopkeeper.
/37
You grab hold of the sword and give it a tug but it won't budge.
/38
The sword comes smoothly out of the stone. See, all it needed was a bit
of thinkin' - none of that King Of England lark!
/39
You apply oil to the area where the sword is rusted into the stone.
/40
What with, fresh air?
/41
You ask Gordo, "Does you does or does you don't?".

"No, I flippin' well doesn't!" he replies.
/42
You give Gordo the coin and he gives you a mug of beer.
/43
You drink the beer and Gordo's special ingredient gets to work. Unfortunately,
Gordo's special ingredient consists largely of poison.

When you're dead he empties your pockets as well. Oh dear...
/44
Gordo always likes a good yarn and he likes your ball of wool as well. In
return he gives you a key.
/45
You push your hand up the chimney. You can feel something blocking it. It
is an old bird's nest. In the remains of the nest you find an item the bird
must have stolen...
/46
Not again!
/47
You get down on your hands and knees and crawl half-way under the bed. You
feel around every nook and cranny. The chambermaid, who has just entered,
seems amused by this procedure and runs to tell all the customers in the
bar about it!
/48
In a fit of rage, you tear the pillow to shreds. In the ruins of the pillow
you find something a previous customer must've hidden there for safekeeping...
/49
You tie the sheets together to form a makeshift rope.
/50
You tie the rope to the bed.
/51
You open the window...
/52
There's no need.
/53
To what, exactly?
/54
You let the rope drop out of the window.
/55
 It dangles down to the floor below.
/56
 It lands in a heap on the beach below.
/57
You throw the sword into the lake...
/58
A hand emerges and misses the sword.

"Damn." mutters The Lady of The Lake. She searches under the water for it,
and finally finds the sword and tosses you a coin. "Here's your deposit
back. Please call again!"...
/59
You heroically climb down the rope...
/60
You struggle back up the rope...
/61
Where? At what? Through what? Please be more specific, oh all powerful one!
/62
The location you've just entered seems rather cramped. This is undoubtedly
due to the presence of a large dragon, who seems to be breathing a lot of
fire around the place. He feels upset at your intrusion and spouts a ball
of flames in your direction. Well, you always said you wanted to be cremated...
/63
It's an ordinary brass door handle.
/64
It's transparent, hence the crystal bit, and spherical, thus the ball part.
There are three small, but deep, round holes in the ball.
/65
It's a long thin pointed thing capable of producing illegible scrawlings
on a suitable surface.
/66
It's really a very long piece of string.
/67
The bucket is full of
/68
 water.
/69
... erm... well... air!
/70
They are incredibly useful gadgets which enable you to link several sheets
of paper together - their potential use would be greatly increased if you
could find some of the darn things when you need them!
/71
It's a single paper-clip.
/72
It's a nice little chain made up of linked paper-clips.
/73
It's a nice little chain made up of linked paper-clips, there is a hook
(formed from a bent paper-clip) on the end.
/74
It's a brand new solar powered personal cassette player with various buttons
on it. The earphones are sadly absent but luckily it has built-in microspeakers.
/75
 It's blaring out Erasure's Chorus album.
/76
There are buttons for eject, rewind etc, but they can't be pressed due to
memory restrictions. However, the one marked 'PLAY' looks rather promising.
/77
The perfect gift for the person who won't shut up - it'll keep dancing till
they're so brassed off with it that they will finally be quiet (in theory,
anyway!).
/78
The empty box bears the words,

"You'll only get an 'eeeeeee' with PG!". On the underside of the box is
a coupon.
/79
It is a coupon to send off for a free plastic 'He-Man' sword autographed
by Fergus.
/80
 You've filled it in, putting your address as 'The Castle'.
/81
 A large boot mark forms a stamp on the coupon.
/82
It is small, white and rather cute!
/83
It's Red Leicester! ("Chortle chortle" - as Scott would say!)
/84
It's just a small silver key, really.
/85
Listen, I'm sure we all know what birdseed is!
/86
It's addressed to you and is sword-shaped!
/87
Like a child at Christmas time you tear open the parcel and wave about the
plastic sword found within it.
/88
It's a plastic 'He-Man' sword autographed by 'Fergus'.
/89
They are nice, polished, black boots.
/90
Photos from a right royal bash. They must have been developed at 'Boots'
(groan!).
/91
It's very battered after being used in several previous DTHS adventures.
/92
 It's also locked!
/93
 In the chest you find a crystal ball (ooooh!)...
/94
Goodness knows what it's doing here!
/95
In the dent left by the elephant you find a slightly crushed Biro...
/96
It doesn't look very stable!
/97
He doesn't look very jolly!
/98
She says, "One day my PRINCE will come!". 
/99
The princess, not surprisingly, won't let you examine her belongings.
/100
It's quite ordinary but badly made.
/101
 There is a gap between it and the wall.
/102
There's lots of stuff on the desk!
/103
You find a dancing flower...
/104
It's a fine four-poster bed. One poster says, "Buy Microfair Madness!",
the next, "Get Desmond and Gertrude!", then,

"Star Flaws is a must!" and finally, "Don't forget Brian and the Dishonest
Politician!". I think you know what we're trying to say!
/105
You see... erm... nothing!
/106
They are nice and leafy!
/107
The signpost says, "Sudden death this way ---> ". It swivels ever so slightly
in the breeze.
/108
The door is closed and a small sign on it reads, "Royal Toilet".
/109
I've told you already - You can't examine them! Don't you listen!!!!
/110
You find a PG Tops packet at the bottom of the otherwise empty bin...
/111
It looks very bored - but then so would you be if you had to spend your
whole life in this adventure!
/112
It's sitting watching a dancing flower.
/113
You dodge it and it stamps down on the floor again.
/114
It's alright. It's perfectly safe to walk up it... I think!?
/115
It's ridiculously large - but then, if royalty can't have big tables, who
can?
/116
The bottom of the chairs have little teeth marks on them!
/117
It's highly sophisticated pseudo-intelligence routine is fully evident in
it's communications with you. "Grunt!" it says.
/118
It's a small envelope-eating monster... well, what do you expect? It's a
post-box for goodness sake! What can I possibly tell you of interest about
it, eh? I'm sure all you adventurers have come across one at some time or
other!
/119
It's just an ordinary armchair for sitting on.
/120
Thinking that you've cleverly spotted some subtle hint in the text telling
you to sit down you do so... and are annoyed to find that nothing happens!
/121
It's an old well
/122
, which has no handle
/123
. A rope descends down into the inky blackness
/124
. Down the well you think you can see a silver key
/125
Only a real dipstick would attempt to go down the well and that's exactly
what you try and do. Luckily, a passing adventurer pulls you out, dries
you off and places you exactly where you were before...
/126
Not again, foolish person!
/127
Through the hole you can see the ladder on the floor of the landing below.
/128
The ladder is propped up against the hole.
/129
During the process of coming up the ladder, you appear to have knocked it
down...
/130
You go down. Unfortunately, as the ladder isn't in the correct position
(ie it isn't here at all) you go down rather faster than expected. Oh well...
/131
You pull the rope you tied to the ladder earlier on, and the ladder is slowly
raised back to it's correct position.
/132
You tie the rope to the upper end of the ladder - just in case!...
/133
You drop the rope as you do not intend taking the ladder for a walk...
/134
You climb back down the ladder...
/135
That is slightly difficult, matey, as you haven't got the key.
/136
You unlock the chest and open it.
/137
That was a good idea but unfortunately you do not possess the necessary
expertise required.
/138
The mouse walks up to the elephant and whispers in its ear. In microseconds
the elephant zooms away.

"What did you say?" you ask the mouse. "Did you threaten to beat it up?".

"You've been watching too many cartoons, mate." replies the mouse. "I merely
told it that there was a special peanut sale going on in town." With that,
the mouse scurries off...
/139
 It is pointing east.
/140
 It is pointing west.
/141
The giant isn't too pleased by that at all - You'd best get out of here
quickly!!!
/142
The giant grabs hold of you with both hands. Pretty soon you are the size
and shape of a pea...
/143
You move the signpost so that it points in the opposite direction.
/144
The Jolly (wet) Green Giant enters looking for you. He stops, sees the signpost
and goes to the 
/145
west. Minutes later he returns and starts looking through the bushes...
oh no!
/146
east. In seconds you hear a shriek and can smell cooked vegetables...
/147
Not yet!
/148
"Don't try it adventurer!" he snarls. "I ain't in the mood."
/149
She shrieks, "Finally, my PRINTS have come!". She rushes off, conveniently
as it happens, out of the location...
/150
You find some paper-clips...
/151
You move the bed away from the wall.
/152
You link the paper-clips to form a chain, then on impulse keep one as a
spare.
/153
You bend the paper-clip so it forms a hook and attach it to one end of the
chain.
/154
The flower has a little dance. Ah, innit sweet?
/155
You ask the Princess if she's the famous Gertrude.

"Nah, me names 'ilda." she replies.
/156
No sex, please. We're British!
/157
You can't look under the bed. It's one of those with no legs and therefore
don't have any space underneath them!
/158
Under the bed you find a Royal Walkman...
/159
The handle comes off in your hand!


You hear someone faintly moaning, "Let me out!", but decide not to pay any
attention. After all, that's another adventure!
/160
There's no way through now!
/161
In the cupboard you find some cheese...
/162
I wonder what's inside it?
/163
Without a pen?
/164
You do so, in your bestest handwriting!
/165

The dog sees the dancing flower and watches it in amazement.
/166
The Walkman comes to life!
/167
The dog snarls as you approach!
/168
The flower, hearing the music, starts to dance.
/169
At this moment in time, there's no need to!
/170
No way. The dog's amused. Let's leave it that way!
/171
There's no time!
/172
Don't be silly. The flower will stop dancing and that'll make the dog really
mad!
/173
It's dancing away, without a care in the world!
/174
The foot crashes down onto the coupon 'STAMP'ing it.
/175
A mouse zips across the floor and nicks the cheese.
/176

The mouse runs away.
/177
You grab hold of the mouse's tail and pick him up.
/178
The monster sees the signature on the sword.

"HA HA!" it laughs. "BREAK WIND...nice one, Fergus!". It collapses in a
pile on the floor and dies... immediately disappearing in order to save
on programming problems...
/179
You bowl the ball along the alley, and it strikes the western wall. There
is a whirr of machinery as the ball disappears into a hole and a gap opens
up...
/180
You are BOWLed over by it!
/181
For some reason a whole PG Tops packet will not fit into the small opening
in the post-box.
/182
The Royal Mail will not deliver an unstamped coupon!
/183
Don't be silly - You haven't filled it in!
/184
You put the coupon in the post-box.
/185
You violently rip the coupon from the box and carelessly discard the remainder
of the packaging.
/186
You insert the handle into the well so you can operate it.
/187
There isn't a handle connected to the well!
/188
The rope winds up and a bucket full of water appears...
/189
You hook the key out of the well...
/190

A butler enters. "Sir." he says. "This parcel has arrived for you." It takes
a while for you to realize that he is referring to you and as you hastily
take the package you ask him why you haven't seen him before. "Well, quite
simply because it would cause too many problems for the programmer, what
with memory restrictions and all that, sir." On saying that, he leaves...
/191
A man with a Liverpudlian accent enters the room, grabs the birdseed and
says, "If there's any eating of birdseed to be done, I'll do it!". He leaves,
with the birdseed...
/192
He's wearing some boots...
/193
Inside the boots you find some photos...
/194
There are many different tales of how the Holy Snail was found during the
Arthurian age. Ignore all the other stories, this is how it really happened...
/195
  Sir Godfrey de Glastonbury had travelled for many moons to reach Camelot,
humble abode of King Arthur.


  Arthur had decided to find The Holy Snail, a fabled mollusc that legend
told was in a rather large castle on the other side of town.


  However, as Arthur was a lazy fat slob who did nothing except sit around
eating all day, he decided that our chum Sir Godfrey should do it instead...
/196
  Never being one to pass up a challenge, Sir Godfrey walked off to complete
his quest...
/197
If you liked this game then why not visit the following website...


http://www.8bitag.com/games/
/198
You could always cheat and look on the Solution Archive.


P.S. This game is an extended version of a Level 2 Mini-Game on the 128k
version of "Microfair Madness" by Delbert the Hamster Software.
/199
There is a bright flash and Marlin The Wizard appears. He hurriedly attempts
to put out the flames on his robes using his hat.
/200

"Well done, Sir Godfrey." he says, grabbing the snail. "I'll take this to
King Arthur! You will be well rewarded." He reaches into his pocket but
he's got no loose change, so he merely gives you a swift kick up the bum,
and disappears in another bright flash.

/201

/202
Oh well, who said adventuring paid?...
/203
       

       CONGRATULATIONS

       


 You have completed the game!


If you enjoyed it, why not send an sae to D.T.H.S. for a current price list
of available titles.


(You won't get a response these days... but you could try it anyway!)


/204
The mouse scurries off!
/205
The monster punches you in the mouth and stomach, then kicks you on the
shins. You take it that he doesn't intend to let you pass!
/206
Steaming ying tongs and assorted welcomes to you all! Both Scott and I hope
you get as much pleasure out of the game as we had creating it. Scott says
that you can get that much pleasure by putting one of your appendages in
a blender (He's only joking - I think!)


Watch out for more DTHS games coming very, very soon...
/207
Thanks to Barbara G. for her playtesting, to Tim Kemp, Ian Osbourne, Mandy
Rodrigues for their support (I shall always wear it!)



Special thanks to Phil Glover for his help with my SAM 512K.



And a few general hellos to

Tony C., Peter G., Selina S., Dave Ledbury and anyone who knows me (and
will admit to it!)


Lastly, many thanks to Scott Denyer of DTHS for enabling me to get my designs
off paper and into the computer (and managing to add little touches himself!)
/208
You, as Sir Godfrey, don't think that would be cricket.
/209
You climb out of the window and swear loudly, in a very un-knightly manner,
for the ground which you had expected to stand on is in fact many, many
metres below your feet. Due to the law of gravity, this situation does not
last long and you crash into the ground and perform your unmistakable impersonation
of a pizza...
/210
Less talk, more do!
/211
That's very un-knightly!
/212
No thanks! My right hand's had enough exercise this week!
/213
Never 'eard of 'im.
/214
Keep your comments about the game to yourself!
/215
You would, but the hatch in your armour has rusted over.
/216
The score so far is:-


DVLC 4  G.PITCHFORD 0.
/217
Don't mention my mock A-Levels!
/218
Hello to all SAM owners!
/219
To my dear little sister...
/220
          GET LOST!
/221
1992 - The Year Of The Hamster!
/222
There's no need to!
/223
The sword is blunt.
/224
It's not as easy as that.
/225
There is nothing else up the chimney.
/226
Best leave that where it is for now.
/227
Where?
/228
Everything in the shop window was a thing that somebody had once lost. Or
had been stolen by a large pink & white cat.
/229
The sword is heavily rusted in place. So that's why nobody has ever managed
to pull it out!
/230
You're worried you'd be mistaken for a whale!
/231
Gordo says, "Are you going to buy a drink or what?"
/232
"Talk is cheap," says the shopkeeper, "Unlike my wares."
/233
The Knight doesn't seem that interested in small talk.
/234
It's showing old episodes of Knight Rider. It's a behind the scenes documentary
about the ludicrous requests made by participants at a tournament.
/235
You may need to get a bit more violent with it.
/236
 It's pushed right up against the wall.
/237
There might be something down there.
/OTX	; OBJECTS
/0
An advert
/1
A crystal ball
/2
A Biro
/3
A rope
/4
A bucket (empty)
/5
Some paper-clips
/6
A paper-clip
/7
A chain
/8
A chain 'n' clip
/9
A Royal Walkman
/10
A dancing flower
/11
A PG Tops box
/12
A coupon
/13
A mouse
/14
Some cheese
/15
A silver key
/16
Some birdseed
/17
A parcel
/18
A plastic sword
/19
Some boots
/20
Some photos
/21
An iron key
/22
A credit card
/23
A lamp
/24
A coin
/25
A beer mug
/26
A sword
/27
A ball of wool
/28
Some sheets
/29
A pillow
/30
A rope (of sheets)
/31
A handle
/32
A rope (attached to the ladder)
/33
A bucket (full of water)
/34
A Walkman (playing)
/35
A dancing flower (dancing)
/LTX	; LOCATIONS
/0
THE QUEST FOR THE HOLY SNAIL

By Gareth Pitchford


Original Spectrum PAWs programming by The Spud for DTHS



2019 DAAD Edition & Tweaks by GP using inPAWS and ANTUR


Thanks to Gilsoft for the PAWs &
Infinite Imaginations / Aventuras AD for DAAD



/1

You find yourself standing in the dusty old attic of the castle. To keep
this adventure within budget, Delbert has included the chest from 'Brian
and the Dishonest Politician'! A small hole leads down, out of the loft.
/2

This is a small field. 
/3

You are at the northern end of the castle landing. A rickety ladder leads
up to the attic, while the only other exit is to the south.
/4

This is a nice little linking location with exits to the north and south.
/5

You are standing in the Princess' bedroom, which currently looks as though
it's been hit by a small nuclear bomb. The bed 
/6

You stand in the centre of the castle landing, where you can see several
exits around you. The ones to the east and west lead to rooms, while to
the north and south lie further parts of the landing.
/7

This is the Royal bedroom, full of royal furniture which includes a royal
bed. The royal door out lies in the royal direction of west.
/8

This is the empty location. It's the one the author had drawn on his design
map but forgot to fill it with a puzzle or amusing quip. The exit, from
nothing, leads east.
/9

You are standing at a crossroads with exits not surprisingly to the north,
east, south and west. Amongst a clump of bushes here you can see a small
signpost.
/10

/11

The landing of the castle, the place where you currently find yourself,
offers several directions of exit. For the more adventurous among you, there
is the northern exit, and for the boring prats, the stairs down. A small
door in the west wall here also seems worthy of a mention.
/12

This is the kitchen. The usual pots, pans and cookers are here, though don't
bother examining them - you can't. What you can examine is the cupboard
that lies beside a small bin on the northern wall. The back door lies to
the south.
/13

This road leads north and south. Halfway down it, a 
/14

This room is garishly coloured and an irritating little tune hovers in the
background (it's about as noticeable as having an airport in your back yard).
From the ceiling here, at regular intervals, a huge foot stamps downwards
onto the floor. It all seems rather familiar. The exit from this madness
lies to the east.
/15

This is the end of the hallway. A staircase leads upwards to an upper landing,
while exits lie off to the west and east, and the rest of the hallway is
south.
/16

This is the castle's dining-room. A huge table spans the gap between the
east and west walls leaving just enough room for some chairs. The exits
lie to the east and west.
/17

You now stand beside a hole cunningly designed to go through the eastern
wall and thus provide a convenient portal dubbed 'The back door'. The kitchen
lies to the north and the dining-room to the west.
/18

This location lies outside the castle. With exits to the east, south and
west you are spoilt for choice.
/19

You are at the beginning of a road which is to the north. To the west, the
castle tries to loom ominously but fails miserably, and looks more like
the cheap cardboard cut-out it is instead.
/20

This is a small room west of the alley with a further exit to the south,
into a room from which there comes a soft glow.
/21

This is a small alley to the west of the main hallway. X's don the walls
and they strike you as looking very curious indeed.
/22

In this section of the hallway an exit to the west can be seen as well as
those to the north and south.
/23

This location, whose exit is to the east, is the home of a small red post-box.
/24

This location merely serves as a way of entering those locations to the
north, east and west.
/25
You are in a large, brightly lit chamber. On a pedestal is The Holy Snail.
You pick it up and go back outside the castle.

/26

This is the majestic hallway of the castle - the fabled resting place of
the 'Holy Snail'. To the north, south and east are exits.
/27

This location is called the 'living-room', though in truth it is exactly
the same as any other room in the castle. A large red armchair is placed
in front of the television here. If that doesn't appeal to you, then the
exit to the west probably will.
/28

In the centre of the grassy verge lies an old-fashioned well. You can go
only to the west.
/29

You are inside a huge castle whose main hallway lies to the north. The gate
out is to the south.
/30

You are standing in front of a huge castle. A gate leads into it to the
north, while a path leads back to the south. 
/31

This is 'Ye Olde Adventure Shop'. Around you are various objects of adventuring
interest but what catches your eye is a special offer on a lamp. The shopkeeper
stands here, hovering over you in great shopkeeper style.
/32

You are standing in a grove of trees. 
/33

You are on a dusty track... you know, a song on your LP that hasn't been
cleaned! Oh well, it's an old joke but a new location! To the north lies
a castle while to the east, west and south there...erm, doesn't lie a castle.
/34

This is a grassy plain, minus wings and an engine. To the north stands 'Ye
Old Adventure Shop' while to the west is the dusty track.
/35

You are in the 'Prancing Prat Inn'. Behind the bar located here stands Gordo
(he of the great belly!). To the north is the inn door while to the south
is the guest room.
/36

You are in the guest room of the 'Prancing Prat Inn'. There's not much here,
save the old creaky bed and the fireplace. A window situated cleverly in
the wall overlooks a sandy beach.
/37

This is a small, sandy beach which surrounds a lake. To the north you can
see the wall of the 'Prancing Prat Inn'. A rope hangs down from a window.
/38

/CON	; CONNECTIONS
/0
/1
	DESCE	3
/2
	S	4
/3
	S	6
/4
	N	2
	S	9
/5
	E	6
/6
	N	3
	S	11
	E	7
	W	5
/7
	W	6
/8
	E	9
/9
	N	4
	S	13
	E	10
	W	8
/10
/11
	N	6
	DESCE	15
/12
	S	17
/13
	N	9
	S	19
/14
	E	15
/15
	ASCEN	11
	W	14
	E	16
	S	22
/16
	E	17
	W	15
/17
	N	12
	E	18
	W	16
/18
	E	19
	S	24
	W	17
/19
	N	13
	W	18
/20
	E	21
	S	25
/21
	E	22
/22
	N	15
	S	26
	W	21
/23
	E	24
/24
	N	18
	E	28
	W	23
/25
/26
	N	22
	E	27
	S	29
/27
	W	26
/28
	W	24
/29
	N	26
	S	30
	S	30
/30
	S	33
	N	29
/31
	S	34
/32
	E	33
/33
	N	30
	E	34
	W	32
	S	35
/34
	N	31
	W	33
/35
	N	33
	S	36
/36
	N	35
/37
/38
/OBJ
;obj  starts  weight    c w  5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0    noun   adjective
;num    at
/0	34	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	ADVER	_
/1	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	CRYST	_
/2	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	BIRO	_
/3	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	ROPE	_
/4	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	BUCKE	_
/5	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	PAPER	_
/6	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	PAPER	_
/7	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	CHAIN	_
/8	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	CHAIN	_
/9	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	WALKM	ROYAL
/10	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	FLOWE	_
/11	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	PG	_
/12	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	COUPO	_
/13	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	MOUSE	_
/14	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	CHEES	_
/15	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	KEY	SILVE
/16	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	SEED	_
/17	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	PARCE	_
/18	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	SWORD	PLAST
/19	252	0	_ Y  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	BOOTS	_
/20	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	PHOTO	_
/21	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	KEY	IRON
/22	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	CARD	_
/23	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	LAMP	_
/24	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	COIN	_
/25	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	MUG	_
/26	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	SWORD	_
/27	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	BALL	_
/28	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	SHEET	_
/29	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	PILLO	_
/30	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	ROPE	_
/31	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	HANDL	_
/32	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	ROPE	_
/33	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	BUCKE	_
/34	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	WALKM	_
/35	252	1	_ _  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _	FLOWE	_
;------------------------------------------------------------------------------
/PRO 0       ;Main Location Loop

_       _       AT      0               ; Starting game
                PROCESS 6               ; then we need init sequence

_       _       WINDOW  0               ; Select graphics window
                ;CLEAR   DarkF           ; Assume light
                ;NOTZERO 0
                ;ABSENT  0
                ;SET     DarkF           ; Dark

; This needs to be commented for text-only adventures
; _       _       PICTURE [Player]        ; If there is a picture, Load it
;                 DISPLAY [DarkF]         ; & Display it if not dark, else CLS

_       _       WINDOW  1
                NOTZERO DarkF           ; Dark
                SYSMESS 0

_       _       ZERO    DarkF
				CLS
                DESC    [Player]        ; Doesn't exit loop now

_       _       PROCESS 3

; Now we use Process 1 as the main code loop, a return from it is the end
; of the game

_       _       PROCESS 1

;------------------------------------------------------------------------------
/PRO 1
_       _       PROCESS 4               ; Do process 2 stuff here

_       _       PARSE   0               ; Get next LS from current buffer
                PROCESS 2               ; Failed cos of invalid or timeout
                REDO

_       _       EQ      Turns   255     ; Max for one byte
                PLUS    Turns+1 1
                CLEAR   Turns
                SKIP    1

_       _       PLUS    Turns   1

_       _       PROCESS 5               ; Do any commands
                ISDONE                  ; Done something
                REDO

_       _       MOVE    Player          ; No so try to move player
                RESTART                 ; Absolute jump to start process 0

_       _       NEWTEXT
                LT      Verb    14
                SYSMESS 7
                REDO

_       _       SYSMESS 8
                REDO

;------------------------------------------------------------------------------
/PRO 2
_       _       HASAT TIMEOUT
                SYSMESS 35
                DONE

_       _       SYSMESS 6               ; I didn't understand

;------------------------------------------------------------------------------
/PRO 3 ; Old process 1. Note that both the response table and the old PAW
; process tables 1 and 2 can now be anywhere or completely absent. Everything
; is implemented in the DAAD language itself.

;This is better carried out than the old system without access to DarkF
;_       _       NEWLINE
;                ZERO    DarkF            ; Isn't dark
;                LISTOBJ

_	_	AT 0
		MODE 4
		PROCESS 14
		ANYKEY
		GOTO 33
		ABILITY 255 255
		RESTART

_	_	AT 30
		ZERO 200
		SYSMESS 84

_	_	AT 30
		NOTZERO 200
		SYSMESS 85

_	_	AT 32
		ZERO 203
		SYSMESS 86

_	_	AT 32
		SYSMESS 87

_	_	AT 36
		ZERO 69
		SYSMESS 63

_	_	AT 36
		NOTZERO 69
		SYSMESS 67

_	_	AT 36
		NOTZERO 68
		SYSMESS 64

_	_	AT 36
		NOTZERO 70
		SYSMESS 65

_	_	AT 36
		SYSMESS 66

_	_	AT 2
		ZERO 71
		SYSMESS 68

_	_	AT 2
		NOTZERO 71
		SYSMESS 69

_	_	AT 2
		SYSMESS 70

_	_	AT 4
		ZERO 72
		SYSMESS 71

_	_	AT 5
		ZERO 73
		SYSMESS 72

_	_	AT 5
		NOTZERO 73
		SYSMESS 73

_	_	AT 5
		SYSMESS 74

_	_	AT 5
		ZERO 74
		SYSMESS 75

_	_	AT 5
		SYSMESS 76

_	_	AT 13
		ABSENT 35
		SYSMESS 77

_	_	AT 13
		PRESENT 35
		SYSMESS 78

_	_	AT 20
		ZERO 76
		SYSMESS 79

_	_	AT 21
		NOTZERO 77
		SYSMESS 80

_	_	AT 3
		CARRIED 32
		SYSMESS 81

_	_	AT 1
		CARRIED 32
		SYSMESS 81

_	_	AT 25
		ANYKEY
		PROCESS 15
		DONE

_	_	NEWLINE
		LISTOBJ
		SYSMESS 83

;------------------------------------------------------------------------------
/PRO 4 ; Old process 2

_	_	NOTZERO 92
		LT 92 255
		PLUS 92 1
		EQ 92 4
		MESSAGE 142
		ANYKEY
		PROCESS 7
		DONE

_	_	PRESENT 34
		PRESENT 10
		PROCESS 12

_	_	NOTZERO 98
		LT 98 255
		PLUS 98 1
		EQ 98 3
		SET 98
		AT 16
		MESSAGE 176

_	_	AT 20
		ZERO 76
		CARRIED 18
		SET 76
		NEWLINE
		MESSAGE 178
		ANYKEY
		PLUS 30 4
		RESTART

_	_	AT 27
		NOTZERO 99
		LT 99 255
		PLUS 99 1
		EQ 99 3
		MESSAGE 190
		ANYKEY
		PLACE 17 254
		SET 99
		RESTART

_	_	AT 9
		PROCESS 18

_	_	AT 37
		PROCESS 19

;------------------------------------------------------------------------------
/PRO 5 ; Command decoder

_	D	AT 36
		NOTZERO 70
		MESSAGE 59
		ANYKEY
		GOTO 37
		RESTART

_	D	AT 36
		NOTZERO 69
		ZERO 70
		MESSAGE 209
		ANYKEY
		PROCESS 7

_	U	AT 37
		MESSAGE 60
		ANYKEY
		GOTO 36
		RESTART

_	OIL	NOUN2 SWORD
		AT 32
		ZERO 202
		CARRIED 23
		SET 202
		MESSAGE 39
		DONE

_	POST	NOUN2 COUPO
		AT 23
		PROCESS 13
		DONE

_	POST	NOUN2 PG
		AT 23
		CARRIED 11
		MESSAGE 181
		DONE

_	HOOK	AT 28
		ZERO 89
		CARRIED 8
		SET 89
		MESSAGE 189
		ANYKEY
		CREATE 15
		PLUS 30 3
		RESTART

S	_	AT 3
		CARRIED 32
		MESSAGE 133
		CREATE 32
		ANYKEY
		GOTO 6
		RESTART

S	_	AT 13
		ISAT 35 13
		CARRIED 34
		MESSAGE 172
		DONE

S	_	AT 13
		CARRIED 35
		MESSAGE 170
		DONE

S	_	AT 20
		ZERO 76
		MESSAGE 205
		DONE

E	_	AT 9
		CLS
		MESSAGE 62
		ANYKEY
		PROCESS 7
		DONE

W	_	AT 11
		ZERO 96
		MESSAGE 159
		SET 96
		PLACE 31 254
		PLUS 30 3
		DONE

W	_	AT 11
		MESSAGE 160
		DONE

W	_	AT 21
		NOTZERO 77
		GOTO 20
		RESTART

N	_	AT 30
		ZERO 200
		MESSAGE 30
		DONE

N	_	AT 30
		ZERO 102
		MESSAGE 31
		DONE

N	_	AT 4
		ZERO 72
		MESSAGE 148
		DONE

N	_	AT 13
		ISNOTAT 34 13
		MESSAGE 167
		DONE

N	_	AT 13
		ISNOTAT 35 13
		MESSAGE 167
		DONE

DESCE	_	AT 28
		ZERO 90
		MESSAGE 125
		ANYKEY
		SET 90
		RESTART

DESCE	_	AT 28
		NOTZERO 90
		MESSAGE 126
		DONE

DESCE	_	AT 1
		NOTZERO 91
		MESSAGE 130
		ANYKEY
		PROCESS 7
		DONE

DESCE	_	AT 1
		MESSAGE 134
		GOTO 3
		ANYKEY
		RESTART

ASCEN	_	AT 3
		MESSAGE 129
		ANYKEY
		SET 91
		GOTO 1
		RESTART

I	_	SYSMESS 9
                LISTAT CARRIED
                ;SYSMESS 10 (commented out as no worn items in this game)
                ;LISTAT WORN

GET	I	SYSMESS 9
                LISTAT CARRIED
                ;SYSMESS 10
                ;LISTAT WORN

GET	ALL	DOALL 255

GET	SWORD	AT 32
		ZERO 203
		MESSAGE 224
		DONE

GET	ROPE	AT 36
		NOTZERO 68
		MESSAGE 226
		DONE

GET	WALKM	AT 13
		PRESENT 34
		MESSAGE 170
		DONE

GET	FLOWE	AT 13
		PRESENT 35
		MESSAGE 170
		DONE

GET	MOUSE	NOTZERO 98
		LT 98 255
		SET 98
		MESSAGE 177
		PLACE 13 254
		PLUS 30 3
		DONE

GET	_	AUTOG
		DONE

PUT	ALL	DOALL 254

PUT	WALKM	CARRIED 33
		AT 13
		AUTOD
		PROCESS 12
		DONE

PUT	FLOWE	CARRIED 35
		AT 13
		AUTOD
		PROCESS 12
		DONE

PUT	MOUSE	AT 2
		CARRIED 13
		DESTROY 13
		MESSAGE 138
		ANYKEY
		SET 71
		PLUS 30 3
		RESTART

PUT	MOUSE	CARRIED 13
		MESSAGE 204
		DESTROY 13
		DONE

PUT	CHEES	AT 16
		CARRIED 14
		DESTROY 14
		LET 98 1
		MESSAGE 175
		DONE

PUT	_	AUTOD
		DONE

REMOV	ALL	DOALL 253

REMOV	_	AUTOR
		DONE

WEAR	ALL	DOALL 254

WEAR	_	AUTOW
		DONE

R	_	RESTART

QUIT	_	QUIT
		PROCESS 7
		DONE

SAVE	_	SAVE 0
		RESTART

LOAD	_	LOAD 0
		RESTART

RAMSA	_	RAMSAVE
		RESTART
		RESTART

RAMLO	_	RAMLOAD 255
		RESTART

SAY	BLEAK	AT 30
		ZERO 200
		MESSAGE 233
		DONE

SAY	SHOPK	AT 31
		MESSAGE 232
		DONE

SAY	GORDO	AT 35
		MESSAGE 231
		DONE

SAY	PRINC	AT 5
		ZERO 74
		MESSAGE 155
		DONE

SAY	_	ABSENT 10
		MESSAGE 210
		DONE

SAY	_	PRESENT 10
		MESSAGE 154
		DONE

PICS	_	PREP NORMA
		OK

PICS	_	PREP OFF
		OK

PICS	_	PREP ON
		OK

X	KEY	PRESENT 21
		MESSAGE 1
		DONE

X	KEY	PRESENT 15
		MESSAGE 84
		DONE

X	CARD	PRESENT 22
		MESSAGE 2
		DONE

X	LAMP	ZERO 202
		PRESENT 23
		MES 3
		SYSMESS 88
		NEWLINE
		DONE

X	LAMP	PRESENT 23
		MESSAGE 3
		DONE

X	LAMP	AT 31
		ZERO 64
		MESSAGE 17
		DONE

X	COIN	PRESENT 24
		MESSAGE 4
		DONE

X	SWORD	PRESENT 26
		MESSAGE 6
		DONE

X	SWORD	AT 32
		ZERO 203
		MESSAGE 229
		DONE

X	SWORD	PRESENT 18
		MESSAGE 88
		DONE

X	MUG	PRESENT 25
		MESSAGE 5
		DONE

X	BALL	PRESENT 27
		MESSAGE 7
		DONE

X	SHEET	PRESENT 28
		MESSAGE 8
		DONE

X	PILLO	PRESENT 29
		MESSAGE 9
		DONE

X	ROPE	PRESENT 30
		MESSAGE 10
		DONE

X	ROPE	PRESENT 3
		MESSAGE 66
		DONE

X	CASTL	AT 30
		MESSAGE 11
		DONE

X	GATE	AT 30
		MESSAGE 12
		DONE

X	BLEAK	AT 30
		ZERO 200
		MESSAGE 13
		DONE

X	BLEAK	AT 30
		NOTZERO 200
		ZERO 100
		SET 100
		CREATE 19
		MESSAGE 192
		ANYKEY
		RESTART

X	BLEAK	AT 30
		MESSAGE 14
		DONE

X	OBJEC	AT 31
		MESSAGE 15
		DONE

X	SHOPK	AT 31
		MESSAGE 16
		DONE

X	TREE	AT 32
		MESSAGE 18
		DONE

X	STONE	AT 32
		MESSAGE 19
		DONE

X	GORDO	AT 35
		MESSAGE 20
		DONE

X	BED	PREP UNDER
		AT 36
		ZERO 67
		SET 67
		MESSAGE 47
		DONE

X	BED	PREP UNDER
		AT 36
		NOTZERO 67
		MESSAGE 46
		DONE

X	BED	PREP UNDER
		AT 5
		MESSAGE 157
		DONE

X	BED	PREP UNDER
		AT 7
		ZERO 95
		SET 95
		MESSAGE 158
		CREATE 9
		ANYKEY
		RESTART

X	BED	AT 36
		ZERO 65
		SET 65
		MESSAGE 21
		CREATE 28
		CREATE 29
		ANYKEY
		RESTART

X	BED	AT 5
		ZERO 74
		MESSAGE 99
		DONE

X	BED	AT 5
		ZERO 73
		MES 100
		MESSAGE 236
		DONE

X	BED	AT 5
		NOTZERO 73
		MES 100
		MESSAGE 101
		DONE

X	BED	AT 7
		MESSAGE 104
		DONE

X	FIRE	AT 36
		MESSAGE 22
		DONE

X	CHIMN	AT 36
		ZERO 66
		MES 23
		MESSAGE 24
		DONE

X	CHIMN	AT 36
		MESSAGE 23
		DONE

X	WINDO	AT 36
		MESSAGE 25
		DONE

X	BEACH	AT 37
		MESSAGE 26
		DONE

X	LAKE	AT 37
		MESSAGE 27
		DONE

X	CRYST	PRESENT 1
		MESSAGE 64
		DONE

X	BIRO	PRESENT 2
		MESSAGE 65
		DONE

X	BUCKE	PRESENT 4
		NOTZERO 78
		MES 67
		MESSAGE 68
		DONE

X	BUCKE	PRESENT 4
		ZERO 78
		MES 67
		MESSAGE 69
		DONE

X	PAPER	PRESENT 5
		MESSAGE 70
		DONE

X	PAPER	PRESENT 6
		MESSAGE 71
		DONE

X	CHAIN	PRESENT 7
		MESSAGE 72
		DONE

X	CHAIN	PRESENT 8
		MESSAGE 73
		DONE

X	WALKM	PRESENT 9
		MESSAGE 74
		DONE

X	WALKM	PRESENT 34
		MES 74
		MESSAGE 75
		DONE

X	FLOWE	PRESENT 10
		MESSAGE 77
		DONE

X	FLOWE	PRESENT 35
		MESSAGE 173
		DONE

X	PG	PRESENT 11
		MESSAGE 78
		DONE

X	PG	AT 23
		MESSAGE 118
		DONE

X	COUPO	PRESENT 12
		PROCESS 8
		DONE

X	COUPO	PRESENT 11
		PROCESS 8
		DONE

X	MOUSE	PRESENT 13
		MESSAGE 82
		DONE

X	CHEES	PRESENT 14
		MESSAGE 83
		DONE

X	PARCE	PRESENT 17
		MESSAGE 86
		DONE

X	BOOTS	CARRIED 19
		ZERO 101
		SET 101
		CREATE 20
		MESSAGE 193
		ANYKEY
		PLUS 30 4
		RESTART

X	BOOTS	PRESENT 19
		MESSAGE 89
		DONE

X	PHOTO	PRESENT 20
		MESSAGE 90
		DONE

X	HANDL	PRESENT 31
		MESSAGE 63
		DONE

X	SEED	PRESENT 16
		MESSAGE 85
		DONE

X	BUTTO	PRESENT 9
		MESSAGE 76
		DONE

X	CHEST	AT 1
		ZERO 82
		MES 91
		MESSAGE 92
		DONE

X	CHEST	AT 1
		ZERO 83
		NOTZERO 82
		MES 91
		MESSAGE 93
		ANYKEY
		CREATE 1
		SET 83
		RESTART

X	CHEST	AT 1
		NOTZERO 83
		MESSAGE 91
		DONE

X	ELEPH	AT 2
		ZERO 71
		MESSAGE 94
		DONE

X	GRASS	AT 2
		NOTZERO 71
		ZERO 84
		SET 84
		MESSAGE 95
		ANYKEY
		CREATE 2
		PLUS 30 3
		RESTART

X	LADDE	AT 3
		MESSAGE 96
		DONE

X	GIANT	AT 4
		ZERO 72
		MESSAGE 97
		DONE

X	PRINC	AT 5
		ZERO 74
		MESSAGE 98
		DONE

X	DESK	AT 5
		ZERO 74
		MESSAGE 99
		DONE

X	DESK	AT 5
		MESSAGE 102
		DONE

X	STUFF	AT 5
		ZERO 85
		SET 85
		MESSAGE 103
		ANYKEY
		CREATE 10
		RESTART

X	NOTHI	AT 8
		MESSAGE 105
		DONE

X	BUSHE	AT 9
		MESSAGE 106
		DONE

X	SIGN	AT 9
		MES 107
		PROCESS 10
		DONE

X	DOOR	AT 11
		MESSAGE 108
		DONE

X	POTS	AT 12
		MESSAGE 109
		DONE

X	BIN	AT 12
		ZERO 86
		MESSAGE 110
		ANYKEY
		CREATE 11
		SET 86
		RESTART

X	DOG	AT 13
		ABSENT 35
		MESSAGE 111
		DONE

X	DOG	AT 13
		MESSAGE 112
		DONE

X	FOOT	AT 14
		MESSAGE 113
		DONE

X	STAIR	AT 15
		MESSAGE 114
		DONE

X	TABLE	AT 16
		MESSAGE 115
		DONE

X	CHAIR	AT 16
		MESSAGE 116
		DONE

X	CHAIR	AT 27
		MESSAGE 119
		DONE

X	MONST	AT 20
		MESSAGE 117
		DONE

X	POST	AT 23
		MESSAGE 118
		DONE

X	HOLE	AT 1
		NOTZERO 91
		MESSAGE 127
		DONE

X	HOLE	AT 1
		ZERO 91
		MESSAGE 129
		DONE

X	WELL	AT 28
		PROCESS 9
		DONE

X	GAP	AT 5
		NOTZERO 73
		MESSAGE 237
		DONE

X	CUPBO	AT 12
		ZERO 97
		MESSAGE 162
		DONE

X	ALLEY	AT 21
		MESSAGE 180
		DONE

X	ADVER	PRESENT 0
		CLS
		MESSAGE 197
		ANYKEY
		RESTART

X	SHOP	AT 34
		MESSAGE 228
		DONE

X	TV	AT 27
		MESSAGE 234
		DONE

L	D	AT 1
		NOTZERO 91
		MESSAGE 127
		DONE

L	D	AT 1
		ZERO 91
		MESSAGE 128
		DONE

L	BED	PREP UNDER
		AT 36
		ZERO 67
		SET 67
		MESSAGE 47
		DONE

L	BED	PREP UNDER
		AT 36
		NOTZERO 67
		MESSAGE 46
		DONE

L	BED	PREP UNDER
		AT 5
		MESSAGE 157
		DONE

L	BED	PREP UNDER
		AT 7
		ZERO 95
		SET 95
		MESSAGE 158
		CREATE 9
		ANYKEY
		RESTART

L	_	RESTART

UNLOC	GATE	AT 30
		CARRIED 21
		ZERO 200
		MESSAGE 28
		DONE

UNLOC	GATE	AT 30
		CARRIED 21
		MESSAGE 29
		ANYKEY
		GOTO 29
		DESTROY 21
		SET 102
		RESTART

UNLOC	CHEST	AT 1
		NOTCARR 15
		ZERO 82
		MESSAGE 135
		DONE

UNLOC	CHEST	AT 1
		CARRIED 15
		ZERO 82
		SET 82
		MESSAGE 136
		PLUS 30 3
		DONE

GIVE	CARD	AT 31
		CARRIED 22
		MESSAGE 36
		DONE

GIVE	CARD	AT 35
		CARRIED 22
		MESSAGE 41
		DONE

GIVE	COIN	AT 35
		CARRIED 24
		MESSAGE 42
		SWAP 24 25
		DONE

GIVE	MUG	AT 30
		CARRIED 25
		MESSAGE 32
		ANYKEY
		DESTROY 25
		SET 200
		PLUS 30 4
		RESTART

GIVE	BALL	AT 35
		CARRIED 27
		SWAP 27 21
		MESSAGE 44
		PLUS 30 4
		DONE

GIVE	PHOTO	AT 5
		CARRIED 20
		MESSAGE 149
		ANYKEY
		SET 74
		DESTROY 20
		PLUS 30 5
		RESTART

BUY	LAMP	AT 31
		NOTCARR 22
		ZERO 64
		MESSAGE 33
		DONE

BUY	LAMP	AT 31
		CARRIED 22
		SET 64
		DESTROY 22
		MESSAGE 34
		PLACE 23 254
		PLUS 30 3
		DONE

BUY	MUG	AT 35
		CARRIED 22
		MESSAGE 41
		DONE

BUY	MUG	AT 35
		CARRIED 24
		SWAP 24 25
		MESSAGE 42
		DONE

BUY	MUG	AT 35
		MESSAGE 40
		DONE

BUY	OBJEC	AT 31
		CARRIED 22
		MESSAGE 35
		DONE

TUG	SWORD	AT 32
		ZERO 202
		MESSAGE 37
		DONE

TUG	SWORD	AT 32
		NOTZERO 202
		ZERO 203
		SET 203
		MESSAGE 38
		PLACE 26 254
		PLUS 30 3
		DONE

TUG	ROPE	AT 1
		PRESENT 32
		NOTZERO 91
		CLEAR 91
		MESSAGE 131
		PROCESS 16
		DONE

TUG	BED	AT 5
		NOTZERO 74
		ZERO 73
		SET 73
		MESSAGE 151
		DONE

POUR	OIL	AT 32
		ZERO 202
		CARRIED 23
		SET 202
		MESSAGE 39
		DONE

FEEL	D	NOUN2 GAP
		AT 5
		NOTZERO 73
		ZERO 94
		SET 94
		MESSAGE 150
		ANYKEY
		CREATE 5
		PLUS 30 4
		RESTART

FEEL	U	NOUN2 CHIMN
		AT 36
		ZERO 66
		SET 66
		MESSAGE 45
		ANYKEY
		CREATE 27
		RESTART

FEEL	BED	AT 5
		PREP BEHIN
		NOTZERO 73
		ZERO 94
		SET 94
		MESSAGE 150
		ANYKEY
		CREATE 5
		PLUS 30 4
		RESTART

FEEL	CHIMN	AT 36
		ZERO 66
		SET 66
		MESSAGE 45
		ANYKEY
		CREATE 27
		PLUS 30 3
		RESTART

FEEL	CHIMN	AT 36
		NOTZERO 66
		MESSAGE 225
		DONE

FEEL	GAP	AT 5
		NOTZERO 73
		ZERO 94
		SET 94
		MESSAGE 150
		ANYKEY
		CREATE 5
		PLUS 30 4
		RESTART

INSER	HAND	AT 36
		ZERO 66
		SET 66
		MESSAGE 45
		ANYKEY
		CREATE 27
		PLUS 30 3
		RESTART

INSER	HAND	AT 5
		NOTZERO 73
		ZERO 94
		SET 94
		MESSAGE 150
		ANYKEY
		CREATE 5
		PLUS 30 4
		RESTART

INSER	COUPO	AT 23
		PROCESS 13
		DONE

INSER	HANDL	CARRIED 31
		AT 28
		DESTROY 31
		SET 87
		MESSAGE 186
		DONE

RIP	PILLO	PRESENT 29
		MESSAGE 48
		ANYKEY
		DESTROY 29
		CREATE 22
		PLUS 30 4
		RESTART

RIP	PG	CARRIED 11
		SWAP 11 12
		MESSAGE 185
		PLUS 30 4
		DONE

RIP	COUPO	CARRIED 11
		SWAP 11 12
		MESSAGE 185
		DONE

TIE	SHEET	PRESENT 28
		SWAP 28 30
		MESSAGE 49
		DONE

TIE	ROPE	PREP TO
		NOUN2 BED
		AT 36
		PRESENT 30
		DESTROY 30
		SET 68
		MESSAGE 50
		DONE

TIE	ROPE	PRESENT 30
		MESSAGE 53
		DONE

TIE	ROPE	AT 3
		CARRIED 3
		DESTROY 3
		CREATE 32
		MESSAGE 132
		ANYKEY
		RESTART

OPEN	PILLO	PRESENT 29
		MESSAGE 235
		DONE

OPEN	WINDO	AT 36
		ZERO 69
		SET 69
		MESSAGE 51
		ANYKEY
		RESTART

OPEN	PARCE	CARRIED 17
		SWAP 17 18
		MESSAGE 87
		DONE

OPEN	CUPBO	AT 12
		ZERO 97
		MESSAGE 161
		ANYKEY
		CREATE 14
		SET 97
		RESTART

CLOSE	WINDO	AT 36
		NOTZERO 69
		MESSAGE 52
		DONE

THROW	SWORD	CARRIED 26
		AT 37
		DESTROY 26
		MESSAGE 57
		ANYKEY
		CLS
		MESSAGE 58
		CREATE 24
		ANYKEY
		PLUS 30 3
		RESTART

THROW	BALL	AT 21
		CARRIED 1
		DESTROY 1
		SET 77
		MESSAGE 179
		ANYKEY
		PLUS 30 6
		RESTART

THROW	ROPE	NOUN2 WINDO
		AT 36
		NOTZERO 69
		NOTZERO 68
		MES 54
		MESSAGE 55
		SET 70
		ANYKEY
		RESTART

THROW	ROPE	NOUN2 WINDO
		AT 36
		NOTZERO 69
		PRESENT 30
		MES 54
		MESSAGE 56
		DESTROY 30
		DONE

THROW	ROPE	AT 36
		NOTZERO 68
		MESSAGE 227
		DONE

THROW	ROPE	CARRIED 30
		MESSAGE 61
		DONE

THROW	BUCKE	AT 4
		ZERO 72
		CARRIED 33
		SWAP 33 4
		MESSAGE 141
		LET 92 1
		PROCESS 17
		DONE

UNWRA	PARCE	PRESENT 17
		SWAP 17 18
		MESSAGE 87
		DONE

SIT	_	AT 27
		MESSAGE 120
		DONE

PICK	CHEST	AT 1
		MESSAGE 137
		DONE

PICK	LOCK	AT 1
		MESSAGE 137
		DONE

DRINK	MUG	CARRIED 25
		MESSAGE 43
		ANYKEY
		PROCESS 7
		DONE

TURN	HANDL	AT 28
		ZERO 87
		MESSAGE 187
		DONE

TURN	HANDL	AT 28
		NOTZERO 87
		ZERO 88
		SET 88
		MESSAGE 188
		CREATE 33
		CREATE 3
		ANYKEY
		PLUS 30 4
		RESTART

TURN	SIGN	AT 9
		ZERO 93
		SET 93
		MESSAGE 143
		DONE

TURN	SIGN	AT 9
		NOTZERO 93
		CLEAR 93
		MESSAGE 143
		DONE

HIDE	BUSHE	AT 9
		NOTZERO 92
		LT 92 255
		PROCESS 11
		MES 146
		ANYKEY
		SET 72
		SET 92
		PLUS 30 5
		RESTART

HIDE	BUSHE	AT 9
		MESSAGE 147
		DONE

MOVE	BED	AT 5
		NOTZERO 74
		ZERO 73
		SET 73
		MESSAGE 151
		DONE

LINK	PAPER	CARRIED 5
		SWAP 5 6
		PLACE 7 254
		MESSAGE 152
		DONE

BEND	PAPER	CARRIED 6
		CARRIED 7
		DESTROY 6
		SWAP 7 8
		MESSAGE 153
		DONE

SING	_	CARRIED 10
		MESSAGE 154
		DONE

KISS	PRINC	AT 5
		ZERO 74
		MESSAGE 156
		DONE

FILL	COUPO	ZERO 80
		CARRIED 11
		NOTCARR 2
		MESSAGE 163
		DONE

FILL	COUPO	CARRIED 12
		NOTCARR 2
		ZERO 80
		MESSAGE 163
		DONE

FILL	COUPO	CARRIED 11
		ZERO 80
		CARRIED 2
		SET 80
		MESSAGE 164
		PLUS 30 3
		DONE

FILL	COUPO	CARRIED 2
		CARRIED 12
		ZERO 80
		SET 80
		MESSAGE 164
		PLUS 30 3
		DONE

PRESS	PLAY	AT 13
		CARRIED 9
		SWAP 9 34
		MESSAGE 166
		PROCESS 12
		DONE

PRESS	PLAY	CARRIED 9
		MESSAGE 169
		DONE

LISTE	_	PRESENT 34
		MESSAGE 171
		DONE

WAIT	_	AT 14
		ZERO 81
		ISAT 11 14
		MESSAGE 174
		SET 81
		PLUS 30 3
		DONE

WAIT	_	AT 14
		ISAT 12 14
		ZERO 81
		MESSAGE 174
		SET 81
		PLUS 30 3
		DONE

ROLL	BALL	AT 21
		CARRIED 1
		SET 77
		DESTROY 1
		MESSAGE 179
		ANYKEY
		PLUS 30 6
		RESTART

ROLL	CRYST	AT 21
		CARRIED 1
		SET 77
		DESTROY 1
		MESSAGE 179
		ANYKEY
		PLUS 30 6
		RESTART

EAT	SEED	PRESENT 16
		MESSAGE 191
		DESTROY 16
		ANYKEY
		RESTART

HELP	_	MESSAGE 198
		DONE

SCORE	_	SYSMESS 17
		PRINT Turns
		SYSMESS 18
		SYSMESS 19
		SYSMESS 20
		NEWLINE
		SYSMESS 21
		PRINT Score
		SYSMESS 22
		DONE

GARET	_	CLS
		MESSAGE 206
		ANYKEY
		CLS
		MESSAGE 207
		ANYKEY
		RESTART

KILL	_	MESSAGE 208
		DONE

CLIMB	_	PREP OUT
		AT 36
		NOTZERO 70
		MESSAGE 59
		ANYKEY
		GOTO 37
		RESTART

CLIMB	_	AT 37
		MESSAGE 200
		ANYKEY
		GOTO 36
		RESTART

CLIMB	_	PREP OUT
		AT 36
		NOTZERO 69
		MESSAGE 209
		ANYKEY
		PROCESS 7

SHIT	_	MESSAGE 214
		DONE

WANK	_	MESSAGE 212
		DONE

SCOTT	_	MESSAGE 213
		DONE

PISS	_	MESSAGE 215
		DONE

TEST	_	MESSAGE 216
		DONE

EXAMS	_	MESSAGE 217
		DONE

SAM	_	MESSAGE 218
		DONE

KAYTE	_	MESSAGE 219
		ANYKEY
		CLS
		MESSAGE 220
		ANYKEY
		RESTART

DEL	_	MESSAGE 221
		DONE

CUT	_	CARRIED 18
		MESSAGE 223
		DONE

UNTIE	_	MESSAGE 222
		DONE

SWIM	_	AT 37
		MESSAGE 230
		DONE

;------------------------------------------------------------------------------
/PRO 6 ; Initialise the DAAD system

_       _       WINDOW  1               ; Windows are random
_       _       WINAT   0       0       ; set 14 0 for split screen with GFX
                WINSIZE 25      127     ; Maximum window
                CLS
                DESC    0               ; Introduction
                ANYKEY
                CLS
                CLEAR   255             ; Clear all flags

_       _       NOTEQ   255     GFlags
                CLEAR   [255]

_       _       PLUS    255     1
                LT      255     255     ; Will be set at end to indicate init
                SKIP    -2              ; BUGFIX: SKIP -1 was the original value

_       _       RESET                   ; Set objects to start location & Flag 1
                LET     Strength 10
                LET     MaxCarr  4
                SET     CPNoun
                SET     CPAdject

_		_		MODE 4
				PROCESS 14
				ANYKEY
				GOTO 33
				ABILITY 255 255
				RESTART					; Main game

;------------------------------------------------------------------------------
/PRO 7

_	_	CLS
		SYSMESS 89
		SYSMESS 17
		PRINT Turns
		SYSMESS 18
		SYSMESS 19
		SYSMESS 20
		NEWLINE
		SYSMESS 21
		PRINT Score
		SYSMESS 22
		END

;------------------------------------------------------------------------------
/PRO 8

_	_	MES 79

_	_	NOTZERO 80
		MES 80

_	_	NOTZERO 81
		MES 81

_	_	NEWLINE
		DONE

;------------------------------------------------------------------------------
/PRO 9

_	_	MES 121

_	_	ZERO 87
		MES 122

_	_	ZERO 88
		MES 123

_	_	ZERO 89
		MES 124

_	_	SYSMESS 66
		NEWLINE
		DONE

;------------------------------------------------------------------------------
/PRO 10

_	_	ZERO 93
		MESSAGE 139

_	_	NOTZERO 93
		MESSAGE 140

_	_	DONE

;------------------------------------------------------------------------------
/PRO 11

_	_	MES 144

_	_	ZERO 93
		MESSAGE 145
		MESSAGE 142
		ANYKEY
		PROCESS 7
		DONE

_	_	DONE

;------------------------------------------------------------------------------
/PRO 12

_	_	PRESENT 34
		PRESENT 10
		SWAP 10 35
		MESSAGE 168

_	_	AT 13
		PRESENT 35
		PRESENT 34
		MESSAGE 165

_	_	DONE

;------------------------------------------------------------------------------
/PRO 13

_	_	CARRIED 11
		MESSAGE 181
		DONE

_	_	CARRIED 12
		ZERO 81
		MESSAGE 182
		DONE

_	_	CARRIED 12
		ZERO 80
		MESSAGE 183
		DONE

_	_	CARRIED 12
		NOTZERO 80
		NOTZERO 81
		MESSAGE 184
		DESTROY 12
		LET 99 1
		PLUS 30 3
		DONE

;------------------------------------------------------------------------------
/PRO 14

_	_	CLS

_	_			MESSAGE 194
		ANYKEY
		CLS

_	_			MESSAGE 195
		ANYKEY
		CLS

_	_			MESSAGE 196

_	_	DONE

;------------------------------------------------------------------------------
/PRO 15

_	_	NEWLINE
		MESSAGE 199
		ANYKEY
		MESSAGE 200
		ANYKEY
		CLS
		MESSAGE 202
		ANYKEY
		CLS

_	_	MESSAGE 203
		LET 30 100
		SYSMESS 17
		PRINT Turns
		SYSMESS 18
		SYSMESS 19
		SYSMESS 20
		NEWLINE
		SYSMESS 21
		PRINT Score
		SYSMESS 22
		END

;------------------------------------------------------------------------------
/PRO 16

_	_	ZERO 150
		SET 150
		PLUS 30 4

_	_	DONE

;------------------------------------------------------------------------------
/PRO 17

_	_	ZERO 151
		SET 151
		PLUS 30 2

_	_	DONE

;------------------------------------------------------------------------------
/PRO 18

_	_	ZERO 152
		SET 152
		PLUS 30 5

_	_	DONE

;------------------------------------------------------------------------------
/PRO 19

_	_	ZERO 153
		SET 153
		PLUS 30 3

_	_	DONE
