DEFAULTS
{
    CHARSET: 1;
    INK: 6;
    PAPER: 0;
    FLASH: 0;
    BRIGHT: 0;
    INVERSE: 0;
    OVER: 0;
    BORDER: 0;
}

LOCATION 0
{
    "  {16}{3}{19}{1}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}^  {16}{6}The Quest For The Holy Snail^  {16}{3}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}^^^{16}{7}           Written by^        Gareth Pitchford^^         Programmed by^           The 'Spud'^^          Published by^  Delbert The Hamster Software";
}

LOCATION 1
{
    "^{16}{7}You find yourself standing in the dusty old attic of the castle. To keep this adventure within budget, Delbert has included the chest from '{16}{4}{19}{1}Brian and the Dishonest Politician{16}{7}{19}{0}'! A small hole leads down, out of the loft.";
    CONNECTIONS { DESCE TO 3 };
}

LOCATION 2
{
    "^{16}{7}This is a small field. ";
    CONNECTIONS { S TO 4 };
}

LOCATION 3
{
    "^{16}{7}You are at the northern end of the castle landing. A rickety ladder leads up to the attic, while the only other exit is to the south.";
    CONNECTIONS { S TO 6 };
}

LOCATION 4
{
    "^{16}{7}This is a nice little linking location with exits to the north and south.";
    CONNECTIONS { N TO 2 S TO 9 };
}

LOCATION 5
{
    "^{16}{7}You are standing in the Princess' bedroom, which currently looks as though it's been hit by a small nuclear bomb. The bed ";
    CONNECTIONS { E TO 6 };
}

LOCATION 6
{
    "^{16}{7}You stand in the centre of the castle landing, where you can see several exits around you. The ones to the east and west lead to rooms, while to the north and south lie further parts of the landing.";
    CONNECTIONS { N TO 3 S TO 11 E TO 7 W TO 5 };
}

LOCATION 7
{
    "^{16}{7}This is the Royal bedroom, full of royal furniture which includes a royal bed. The royal door out lies in the royal direction of west.";
    CONNECTIONS { W TO 6 };
}

LOCATION 8
{
    "^{16}{7}This is the empty location. It's the one the author had drawn on his design map but forgot to fill it with a puzzle or amusing quip. The exit, from nothing, leads east.";
    CONNECTIONS { E TO 9 };
}

LOCATION 9
{
    "^{16}{7}You are standing at a crossroads with exits not surprisingly to the north, east, south and west. Amongst a clump of bushes here you can see a small signpost.";
    CONNECTIONS { N TO 4 S TO 13 E TO 10 W TO 8 };
}

LOCATION 10
{
    "";
}

LOCATION 11
{
    "^{16}{7}The landing of the castle, the place where you currently find yourself, offers several directions of exit. For the more adventurous among you, there is the northern exit, and for the boring prats, the stairs down. A small door in the west wall here also seems worthy of a mention.";
    CONNECTIONS { N TO 6 DESCE TO 15 };
}

LOCATION 12
{
    "^{16}{7}This is the kitchen. The usual pots, pans and cookers are here, though don't bother examining them - you can't. What you can examine is the cupboard that lies beside a small bin on the northern wall. The back door lies to the south.";
    CONNECTIONS { S TO 17 };
}

LOCATION 13
{
    "^{16}{7}This road leads north and south. Halfway down it, a ";
    CONNECTIONS { N TO 9 S TO 19 };
}

LOCATION 14
{
    "^{16}{7}This room is garishly coloured and an irritating little tune hovers in the background (it's about as noticeable as having an airport in your back yard). From the ceiling here, at regular intervals, a huge foot slams downwards onto the floor. It all seems rather familiar. The exit from this madness lies to the east.";
    CONNECTIONS { E TO 15 };
}

LOCATION 15
{
    "^{16}{7}This is the end of the hallway. A staircase leads upwards to an upper landing, while exits lie off to the west and east, and the rest of the hallway is south.";
    CONNECTIONS { ASCEN TO 11 W TO 14 E TO 16 S TO 22 };
}

LOCATION 16
{
    "^{16}{7}This is the castle's dining-room. A huge table spans the gap between the east and west walls leaving just enough room for some chairs. The exits lie to the east and west.";
    CONNECTIONS { E TO 17 W TO 15 };
}

LOCATION 17
{
    "^{16}{7}You now stand beside a hole cunningly designed to go through the eastern wall and thus provide a convenient portal dubbed '{16}{4}{19}{1}The back door{16}{7}{19}{0}'. The kitchen lies to the north and the dining-room to the west.";
    CONNECTIONS { N TO 12 E TO 18 W TO 16 };
}

LOCATION 18
{
    "^{16}{7}This location lies outside the castle. With exits to the east, south and west you are spoilt for choice.";
    CONNECTIONS { E TO 19 S TO 24 W TO 17 };
}

LOCATION 19
{
    "^{16}{7}You are at the beginning of a road which is to the north. To the west, the castle tries to loom ominously but fails miserably, and looks more like the cheap cardboard cut-out it is instead.";
    CONNECTIONS { N TO 13 W TO 18 };
}

LOCATION 20
{
    "^{16}{7}This is a small room west of the alley with a further exit to the south, into a room from which there comes a soft glow.";
    CONNECTIONS { E TO 21 S TO 25 };
}

LOCATION 21
{
    "^{16}{7}This is a small alley to the west of the main hallway. X's don the walls and they strike you as looking very curious indeed.";
    CONNECTIONS { E TO 22 };
}

LOCATION 22
{
    "^{16}{7}In this section of the hallway an exit to the west can be seen as well as those to the north and south.";
    CONNECTIONS { N TO 15 S TO 26 W TO 21 };
}

LOCATION 23
{
    "^{16}{7}This location, whose exit is to the east, is the home of a small {16}{2}{19}{1}red {16}{7}{19}{0}post-box.";
    CONNECTIONS { E TO 24 };
}

LOCATION 24
{
    "^{16}{7}This location merely serves as a way of entering those locations to the north, east and west.";
    CONNECTIONS { N TO 18 E TO 28 W TO 23 };
}

LOCATION 25
{
    "{19}{1}{16}{7}You are in a large, brightly lit chamber. On a pedestal is {16}{6}The Holy Snail{16}{7}. You pick it up and go back outside the castle.^";
}

LOCATION 26
{
    "^{16}{7}This is the majestic hallway of the castle - the fabled resting place of the '{16}{6}{19}{1}Holy Snail{16}{7}{19}{0}'. To the north, south and east are exits.";
    CONNECTIONS { N TO 22 E TO 27 S TO 29 };
}

LOCATION 27
{
    "^{16}{7}This location is called the ^'{16}{4}{19}{1}living-room{16}{7}{19}{0}', though in truth it is exactly the same as any other room in the castle. A large {16}{2}{19}{1}red{16}{7}{19}{0} armchair is placed in front of the television here. If that doesn't appeal to you, then the exit to the west probably will.";
    CONNECTIONS { W TO 26 };
}

LOCATION 28
{
    "^{16}{7}In the centre of the grassy verge lies an old-fashioned well. You can go only to the west.";
    CONNECTIONS { W TO 24 };
}

LOCATION 29
{
    "^{16}{7}You are inside a huge castle whose main hallway lies to the north. The gate out is to the south.";
    CONNECTIONS { N TO 26 S TO 30 S TO 30 };
}

LOCATION 30
{
    "^{16}{7}You are standing in front of a huge castle. A gate leads into it to the north, while a path leads back to the south. ";
    CONNECTIONS { S TO 33 N TO 29 };
}

LOCATION 31
{
    "^{16}{7}This is '{16}{4}{19}{1}Ye Olde Adventure^Shop{16}{7}{19}{0}'. Around you are various objects of adventuring interest but what catches your eye is a special offer on a lamp. The shopkeeper stands here, hovering over you in great shopkeeper style.";
    CONNECTIONS { S TO 34 };
}

LOCATION 32
{
    "^{16}{7}You are standing in a grove of trees. ";
    CONNECTIONS { E TO 33 };
}

LOCATION 33
{
    "^{16}{7}You are on a dusty track... you know, a song on your LP that hasn't been cleaned! Oh well, it's an old joke but a new location! To the north lies a castle while to the east, west and south there...erm, doesn't lie a castle.";
    CONNECTIONS { N TO 30 E TO 34 W TO 32 S TO 35 };
}

LOCATION 34
{
    "^{16}{7}This is a grassy plain, minus wings and an engine. To the north stands '{16}{4}{19}{1}Ye Old Adventure Shop{16}{7}{19}{0}' while to the west is the dusty track.";
    CONNECTIONS { N TO 31 W TO 33 };
}

LOCATION 35
{
    "^{16}{7}You are in the '{16}{4}{19}{1}Prancing Prat^Inn{16}{7}{19}{0}'. Behind the bar located here stands Gordo (he of the great belly!). To the north is the inn door while to the south is the guest room.";
    CONNECTIONS { N TO 33 S TO 36 };
}

LOCATION 36
{
    "^{16}{7}You are in the guest room of the '{16}{4}{19}{1}Prancing Prat Inn{16}{7}{19}{0}'. There's not much here, save the old creaky bed and the fireplace. A window situated cleverly in the wall overlooks a sandy beach.";
    CONNECTIONS { N TO 35 };
}

LOCATION 37
{
    "^{16}{7}This is a small, sandy beach which surrounds a lake. To the north you can see the wall of the '{16}{4}{19}{1}Prancing Prat Inn{16}{7}{19}{0}'. A rope hangs down from a window.";
}

LOCATION 38
{
    "";
}

VOCABULARY
{
    NOUN 2: "S", "SOUTH";
    PREPOSITION 2: "TO";
    CONJUNCTION 2: "AND", "THEN";
    PRONOUN 2: "IT", "THEM";
    NOUN 3: "E", "EAST";
    PREPOSITION 3: "FROM";
    NOUN 4: "W", "WEST";
    PREPOSITION 4: "IN";
    NOUN 5: "N", "NORTH";
    PREPOSITION 5: "OUT";
    NOUN 6: "NW";
    PREPOSITION 6: "THROU";
    NOUN 7: "SE";
    PREPOSITION 7: "OVER";
    NOUN 8: "SW";
    PREPOSITION 8: "UNDER";
    NOUN 9: "NE";
    PREPOSITION 9: "BY";
    VERB 10: "DESCE";
    NOUN 10: "D", "DOWN";
    PREPOSITION 10: "ON";
    VERB 11: "ASCEN";
    NOUN 11: "U", "UP";
    PREPOSITION 11: "OFF";
    PREPOSITION 12: "AT";
    PREPOSITION 13: "EXCEP";
    NOUN 14: "I", "INVEN";
    PREPOSITION 14: "NORMA";
    PREPOSITION 15: "BEHIN";
    VERB 20: "GET", "TAKE";
    NOUN 20: "ALL", "LOT", "EVERY";
    VERB 21: "PUT", "DROP";
    VERB 22: "REMOV";
    VERB 23: "WEAR";
    VERB 24: "R", "REDES";
    VERB 25: "QUIT", "STOP";
    VERB 26: "SAVE";
    VERB 27: "LOAD";
    VERB 28: "RAMSA";
    VERB 29: "RAMLO";
    VERB 31: "SAY", "ASK", "TALK", "SPEAK";
    VERB 32: "PICS";
    VERB 33: "X", "EX", "EXA", "EXAM", "READ", "EXAMI";
    VERB 34: "L", "LOOK";
    VERB 35: "UNLOC";
    VERB 36: "GIVE";
    VERB 37: "BUY";
    VERB 38: "TUG", "PULL";
    VERB 39: "POUR";
    VERB 40: "FEEL";
    VERB 41: "INSER";
    VERB 42: "RIP", "TEAR";
    VERB 43: "TIE";
    VERB 44: "OPEN";
    VERB 45: "CLOSE";
    VERB 46: "THROW";
    VERB 47: "UNWRA";
    VERB 48: "SIT";
    VERB 49: "PICK";
    VERB 50: "DRINK";
    VERB 51: "TURN";
    VERB 52: "HIDE";
    VERB 53: "MOVE";
    VERB 54: "LINK", "JOIN";
    VERB 55: "BEND";
    VERB 56: "SING", "SHOUT";
    VERB 57: "KISS";
    VERB 58: "FILL";
    VERB 59: "PRESS";
    VERB 60: "LISTE";
    NOUN 60: "KEY";
    VERB 61: "WAIT";
    NOUN 61: "CARD", "CREDI";
    VERB 62: "ROLL", "BOWL";
    NOUN 62: "LAMP";
    VERB 63: "EAT";
    NOUN 63: "COIN";
    VERB 64: "HELP";
    NOUN 64: "SWORD", "EXCAL";
    VERB 65: "SCORE", "TURNS";
    NOUN 65: "MUG", "BEER";
    VERB 66: "GARET", "HELLO";
    NOUN 66: "BALL", "STRIN";
    VERB 67: "KILL";
    NOUN 67: "SHEET";
    VERB 68: "CLIMB";
    NOUN 68: "PILLO";
    VERB 69: "SHIT", "CRAP";
    NOUN 69: "ROPE";
    VERB 70: "WANK";
    NOUN 70: "CASTL";
    VERB 71: "SCOTT", "DENYE";
    NOUN 71: "GATE";
    VERB 72: "CUNT";
    NOUN 72: "BLEAK", "NIGHT";
    NOUN 73: "OBJEC";
    VERB 74: "PISS", "FUCK";
    NOUN 74: "SHOPK";
    VERB 75: "TEST", "DRIVI";
    NOUN 75: "TREE", "TREES";
    VERB 76: "EXAMS";
    NOUN 76: "STONE";
    VERB 77: "SAM";
    NOUN 77: "GORDO";
    VERB 78: "KAYTE";
    NOUN 78: "BED";
    VERB 79: "DEL", "DELBE", "HAMST";
    NOUN 79: "FIRE", "FIREP";
    VERB 80: "CUT";
    NOUN 80: "CHIMN";
    VERB 81: "UNTIE";
    NOUN 81: "WINDO";
    NOUN 82: "BEACH";
    NOUN 83: "LAKE";
    NOUN 84: "OIL";
    NOUN 85: "HAND";
    NOUN 86: "CRYST";
    NOUN 87: "BIRO";
    NOUN 88: "BUCKE", "WATER";
    NOUN 89: "PAPER";
    NOUN 90: "CHAIN";
    NOUN 91: "WALKM";
    NOUN 92: "FLOWE", "DANCI";
    NOUN 93: "PG", "BOX", "TOPS";
    NOUN 94: "COUPO";
    NOUN 95: "MOUSE";
    NOUN 96: "CHEES";
    NOUN 97: "PARCE";
    NOUN 98: "BOOTS";
    NOUN 99: "PHOTO";
    NOUN 100: "HANDL";
    NOUN 101: "SEED", "BIRDS";
    NOUN 102: "BUTTO";
    NOUN 103: "CHEST";
    NOUN 104: "ELEPH";
    NOUN 105: "GRASS";
    NOUN 106: "LADDE";
    NOUN 107: "GIANT";
    NOUN 108: "PRINC";
    NOUN 109: "DESK";
    NOUN 110: "STUFF";
    NOUN 111: "NOTHI";
    NOUN 112: "BUSHE";
    NOUN 113: "SIGN", "SIGNP";
    NOUN 114: "DOOR";
    NOUN 115: "POTS", "PANS", "COOKE";
    NOUN 116: "BIN";
    NOUN 117: "DOG";
    NOUN 118: "FOOT";
    NOUN 119: "STAIR";
    NOUN 120: "TABLE";
    NOUN 121: "CHAIR", "ARMCH";
    NOUN 123: "MONST", "SLAYE";
    NOUN 124: "POST", "POSTB";
    NOUN 125: "HOLE";
    NOUN 126: "WELL";
    NOUN 127: "LOCK";
    NOUN 128: "GAP";
    NOUN 129: "CUPBO";
    NOUN 130: "PLAY";
    ADJECTIVE 130: "SMALL";
    NOUN 131: "ALLEY";
    ADJECTIVE 131: "BIG", "LARGE";
    NOUN 132: "HOOK", "FISH";
    ADJECTIVE 132: "OLD";
    NOUN 133: "ADVER";
    ADJECTIVE 133: "NEW";
    ADJECTIVE 134: "HARD";
    ADJECTIVE 135: "SOFT";
    ADJECTIVE 136: "SHORT";
    ADJECTIVE 137: "LONG";
    ADJECTIVE 138: "IRON";
    ADJECTIVE 139: "ROYAL";
    ADVERB 140: "QUICK";
    ADJECTIVE 140: "SILVE";
    ADVERB 141: "SLOWL";
    ADJECTIVE 141: "PLAST";
    ADVERB 142: "QUIET";
    ADVERB 143: "LOUDL";
    ADVERB 144: "CAREF", "SOFTL", "GENTL";
}

OBJECT 0
{
    "{16}{7}An advert.";
    INITIALLYAT 34;
    WORDS ADVER _;
    WEIGHT 1;
}

OBJECT 1
{
    "{16}{7}A crystal ball.";
    INITIALLYAT NOTCREATED;
    WORDS CRYST _;
    WEIGHT 1;
}

OBJECT 2
{
    "{16}{7}A Biro.";
    INITIALLYAT NOTCREATED;
    WORDS BIRO _;
    WEIGHT 1;
}

OBJECT 3
{
    "{16}{7}A rope.";
    INITIALLYAT NOTCREATED;
    WORDS ROPE _;
    WEIGHT 1;
}

OBJECT 4
{
    "{16}{7}A bucket (empty).";
    INITIALLYAT NOTCREATED;
    WORDS BUCKE _;
    WEIGHT 1;
}

OBJECT 5
{
    "{16}{7}Some paper-clips.";
    INITIALLYAT NOTCREATED;
    WORDS PAPER _;
    WEIGHT 1;
}

OBJECT 6
{
    "{16}{7}A paper-clip.";
    INITIALLYAT NOTCREATED;
    WORDS PAPER _;
    WEIGHT 1;
}

OBJECT 7
{
    "{16}{7}A chain.";
    INITIALLYAT NOTCREATED;
    WORDS CHAIN _;
    WEIGHT 1;
}

OBJECT 8
{
    "{16}{7}A chain 'n' clip.";
    INITIALLYAT NOTCREATED;
    WORDS CHAIN _;
    WEIGHT 1;
}

OBJECT 9
{
    "{16}{7}A Royal Walkman.";
    INITIALLYAT NOTCREATED;
    WORDS WALKM ROYAL;
    WEIGHT 1;
}

OBJECT 10
{
    "{16}{7}A dancing flower.";
    INITIALLYAT NOTCREATED;
    WORDS FLOWE _;
    WEIGHT 1;
}

OBJECT 11
{
    "{16}{7}A PG Tops box.";
    INITIALLYAT NOTCREATED;
    WORDS PG _;
    WEIGHT 1;
}

OBJECT 12
{
    "{16}{7}A coupon.";
    INITIALLYAT NOTCREATED;
    WORDS COUPO _;
    WEIGHT 1;
}

OBJECT 13
{
    "{16}{7}A mouse.";
    INITIALLYAT NOTCREATED;
    WORDS MOUSE _;
    WEIGHT 1;
}

OBJECT 14
{
    "{16}{7}Some cheese.";
    INITIALLYAT NOTCREATED;
    WORDS CHEES _;
    WEIGHT 1;
}

OBJECT 15
{
    "{16}{7}A silver key.";
    INITIALLYAT NOTCREATED;
    WORDS KEY SILVE;
    WEIGHT 1;
}

OBJECT 16
{
    "{16}{7}Some birdseed.";
    INITIALLYAT 24;
    WORDS SEED _;
    WEIGHT 1;
}

OBJECT 17
{
    "{16}{7}A parcel.";
    INITIALLYAT NOTCREATED;
    WORDS PARCE _;
    WEIGHT 1;
}

OBJECT 18
{
    "{16}{7}A plastic sword.";
    INITIALLYAT NOTCREATED;
    WORDS SWORD PLAST;
    WEIGHT 1;
}

OBJECT 19
{
    "{16}{7}Some boots.";
    INITIALLYAT NOTCREATED;
    WORDS BOOTS _;
    WEIGHT 0;
    PROPERTY CLOTHING;
}

OBJECT 20
{
    "{16}{7}Some photos.";
    INITIALLYAT NOTCREATED;
    WORDS PHOTO _;
    WEIGHT 1;
}

OBJECT 21
{
    "{16}{7}An iron key.";
    INITIALLYAT NOTCREATED;
    WORDS KEY IRON;
    WEIGHT 1;
}

OBJECT 22
{
    "{16}{7}A credit card.";
    INITIALLYAT NOTCREATED;
    WORDS CARD _;
    WEIGHT 1;
}

OBJECT 23
{
    "{16}{7}{18}{0}A lamp.";
    INITIALLYAT NOTCREATED;
    WORDS LAMP _;
    WEIGHT 1;
}

OBJECT 24
{
    "{16}{7}A coin.";
    INITIALLYAT NOTCREATED;
    WORDS COIN _;
    WEIGHT 1;
}

OBJECT 25
{
    "{16}{7}A beer mug.";
    INITIALLYAT NOTCREATED;
    WORDS MUG _;
    WEIGHT 1;
}

OBJECT 26
{
    "{16}{7}A sword.";
    INITIALLYAT NOTCREATED;
    WORDS SWORD _;
    WEIGHT 1;
}

OBJECT 27
{
    "{16}{7}A ball of string.";
    INITIALLYAT NOTCREATED;
    WORDS BALL _;
    WEIGHT 1;
}

OBJECT 28
{
    "{16}{7}Some sheets.";
    INITIALLYAT NOTCREATED;
    WORDS SHEET _;
    WEIGHT 1;
}

OBJECT 29
{
    "{16}{7}A pillow.";
    INITIALLYAT NOTCREATED;
    WORDS PILLO _;
    WEIGHT 1;
}

OBJECT 30
{
    "{16}{7}A rope (of sheets).";
    INITIALLYAT NOTCREATED;
    WORDS ROPE _;
    WEIGHT 1;
}

OBJECT 31
{
    "{16}{7}A handle.";
    INITIALLYAT NOTCREATED;
    WORDS HANDL _;
    WEIGHT 1;
}

OBJECT 32
{
    "{16}{7}A rope (attached to the ladder).";
    INITIALLYAT NOTCREATED;
    WORDS ROPE _;
    WEIGHT 1;
}

OBJECT 33
{
    "{16}{7}A bucket (full of water).";
    INITIALLYAT NOTCREATED;
    WORDS BUCKE _;
    WEIGHT 1;
}

OBJECT 34
{
    "{16}{7}A Walkman (playing).";
    INITIALLYAT NOTCREATED;
    WORDS WALKM _;
    WEIGHT 1;
}

OBJECT 35
{
    "{16}{7}A dancing flower (dancing).";
    INITIALLYAT NOTCREATED;
    WORDS FLOWE _;
    WEIGHT 1;
}

MESSAGES
{
    0: "The raft is bare!";
    1: "It is a large iron key.";
    2: "It is your flexible friend accepted by all good Adventure supply shops.";
    3: "It is an old, oil lamp.";
    4: "On one side of the coin is a picture of a gargoyle while on the other is a scantily clad elf (oo-er!).";
    5: "It is good, strong beer.";
    6: "It is the fabled {16}{3}{19}{1}Excalibur{16}{6}{19}{0}, whose magical powers are legendary.";
    7: "How intere-string!";
    8: "As seen in '{16}{3}{19}{1}Arnold The Adventurer{16}{6}{19}{0}'. We've reused them to save time and above all - money!";
    9: "Quick Joke Time -^^One night I went to sleep and dreamt I'd eaten a giant pillow, and when I woke up my marshmallow was gone! Boom boom!^^Anyway, it's an ordinary pillow, though it seems a bit hard.";
    10: "It consists of several sheets cunningly tied together.";
    11: "It reminds you of the ones in all those {16}{3}{19}{1}Disney{16}{6}{19}{0} movies!";
    12: "It is a huge iron gate which will look familiar to any Delbert games' fans.";
    13: "The Bleak Night says, \"{16}{4}{19}{1}Never accept a job to star in a bog-standard adventure!{16}{7}{19}{0}\". ";
    14: "He's kicked the proverbial bucket!";
    15: "They're real collectors items. Among them you can see the wristband used in '{16}{3}{19}{1}The Pawn{16}{6}{19}{0}', the rope used in '{16}{3}{19}{1}The Hobbit{16}{6}{19}{0}', and many more. They're way out of your credit limit though.";
    16: "He looks just like the one out of '{16}{3}{19}{1}Mr Benn{16}{6}{19}{0}'!";
    17: "I'd buy it if I were you.";
    18: "Just scenery... and pretty tatty scenery at that.";
    19: "An inscription on it reads,^\"{16}{4}{19}{1}Whoever pulls this here sword out of this here stone will be crowned King Of England or somethink!{16}{6}{19}{0}\".";
    20: "He's an old adventurer who always enjoys a good yarn.";
    21: "On it you find several stained sheets and a pillow...";
    22: "It is positioned underneath the chimney.";
    23: "It's a long shaft which goes up to the roof.";
    24: " It appears to be blocked.";
    25: "Outside, several metres below, you can see a sandy beach.";
    26: "How boring!";
    27: "As used in an advert for a certain beer.";
    28: "The Bleak Night says, \"{16}{4}{19}{1}Wait a minute. According to my contract I'm not allowed to let you do that.{16}{6}{19}{0}\" He bashes you on the head.";
    29: "You unlock the gate and walk through...";
    30: "The Bleak Night watches as you smash into the iron gate blocking the way north.";
    31: "You smash into the iron gate blocking the way north.";
    32: "You give the beer to the Night.^\"{16}{4}{19}{1}Cheers!{16}{6}{19}{0}\" he says. \"{16}{4}{19}{1}This job is thirsty work.{16}{6}{19}{0}\" It's not long before Gordo's secret ingredient takes effect and the Bleak Night drops dead...";
    33: "You don't have enough money!";
    34: "With a quick, \"{16}{4}{19}{1}Does you does or does you don't?{16}{6}{19}{0}\" you pass the credit card to the shopkeeper. He swipes the card (quite literally) and gives you the lamp.";
    35: "Your credit limit doesn't extend that far. Why would you want to buy them anyway?";
    36: "\"{16}{4}{19}{1}What would Sir like to^purchase?{16}{6}{19}{0}\" enquires the shopkeeper.";
    37: "You grab hold of the sword and give it a tug but it won't budge.";
    38: "The sword comes smoothly out of the stone. See, all it needed was a bit of thinkin' - none of that King Of England lark!";
    39: "OK - You oil the sword. Well, what sort of response did you expect?";
    40: "What with, fresh air?";
    41: "You ask Gordo, \"{16}{4}{19}{1}Does you does or does you don't?{16}{6}{19}{0}\".^\"{16}{4}{19}{1}No, I flippin' well doesn't!{16}{6}{19}{0}\" he replies.";
    42: "You give Gordo the coin and he gives you a mug of beer.";
    43: "You drink the beer and Gordo's special ingredient gets to work. Unfortunately, Gordo's special ingredient consists largely of poison.^When you're dead he empties your pockets as well. Oh dear...";
    44: "Gordo always likes a good yarn and he likes yours too. In return he gives you an iron key!";
    45: "You push your hand up the chimney and you pull out the object stuck up there! It's a ball of string...";
    46: "Not again!";
    47: "You get down on your hands and knees and crawl half-way under the bed. You feel around every nook and cranny. The chambermaid, who has just entered, seems amused by this procedure and runs to tell all the customers in the bar about it!";
    48: "In a fit of violence you tear the pillow to shreds. In the ruins of it you find a credit card...";
    49: "You tie the sheets together to form a makeshift rope.";
    50: "You tie the rope to the bed.";
    51: "You open the window...";
    52: "There's no need.";
    53: "To what, exactly?";
    54: "You let the rope drop out of the window.";
    55: " It dangles down to the floor below.";
    56: " It lands in a heap on the beach below.";
    57: "You throw the sword into the lake...";
    58: "A hand emerges and misses the sword.^\"{16}{4}{19}{1}Damn.{16}{6}{19}{0}\" mutters {16}{3}{19}{1}The Lady of The Lake{16}{6}{19}{0}. She searches under the water for it, and finally finds the sword and tosses you a coin. \"{16}{4}{19}{1}Here's your deposit back. Please call again!{16}{6}{19}{0}\"...";
    59: "You heroically climb down the rope...";
    60: "You struggle back up the rope...";
    61: "Where? At what? Through what? Please be more specific, oh all powerful one!";
    62: "The location you've just entered seems rather cramped. This is undoubtedly due to the presence of a {16}{3}{19}{1}large dragon{16}{6}{19}{0}, who seems to be breathing a lot of fire around the place. He feels upset at your intrusion and spouts a ball of flames in your direction. Well, you always said you wanted to be cremated...";
    63: "It's an ordinary brass door handle.";
    64: "It's transparent, hence the crystal bit, and spherical, thus the ball part.";
    65: "It's a long thin pointed thing capable of producing illegible scrawlings on a suitable surface.";
    66: "It's really a very long piece of string.";
    67: "The bucket is full of";
    68: " water.";
    69: "... erm... well... air!";
    70: "They are incredibly useful gadgets which enable you to link several sheets of paper together - their potential use would be greatly increased if you could find some of the darn things when you need them!";
    71: "It's a single paper-clip.";
    72: "It's a nice little chain made up of linked paper-clips.";
    73: "It's a nice little chain made up of linked paper-clips, there is a hook (formed from a bent paper-clip) on the end.";
    74: "It's a brand new solar powered personal cassette player with various buttons on it. The earphones are sadly absent but luckily it has built-in microspeakers.";
    75: " It's blaring out Erasure's Chorus album.";
    76: "There are buttons for eject, rewind etc, but they can't be pressed due to memory restrictions. However, the one marked '{16}{3}{19}{1}PLAY{16}{6}{19}{0}' looks rather promising.";
    77: "The perfect gift for the person who won't shut up - it'll keep dancing till they're so brassed off with it that they will finally be quiet (in theory, anyway!).";
    78: "The empty box bears the words,^\"{16}{4}{19}{1}You'll only get an '{16}{3}{19}{1}eeeeeee{16}{4}' with PG!{16}{6}{19}{0}\". On the underside of the box is a coupon.";
    79: "It is a coupon to send off for a free plastic '{16}{3}{19}{1}He-Man{16}{6}{19}{0}' sword autographed by {16}{3}{19}{1}Fergus{16}{6}{19}{0}.";
    80: " You've filled it in, putting your address as '{16}{3}{19}{1}The Castle{16}{6}{19}{0}'.";
    81: " A large boot mark forms a stamp on the coupon.";
    82: "It is small, white and rather cute!";
    83: "It's {16}{2}{19}{1}Red {16}{6}{19}{0}Leicester! (\"{16}{4}{19}{1}Chortle chortle{16}{6}{19}{0}\" - as Scott would say!)";
    84: "It's just a small silver key, really.";
    85: "Listen, I'm sure we all know what birdseed is!";
    86: "It's addressed to you and is sword-shaped!";
    87: "Like a child at Christmas time you tear open the parcel and wave about the plastic sword found within it.";
    88: "It's a plastic '{16}{3}{19}{1}He-Man{16}{6}{19}{0}' sword autographed by '{16}{3}{19}{1}Fergus{16}{6}{19}{0}'.";
    89: "They are nice, polished, black boots.";
    90: "They must have been developed at '{16}{3}{19}{1}Boots{16}{6}{19}{0}' (groan!).";
    91: "It's very battered after being used in several previous DTHS adventures.";
    92: " It's also locked!";
    93: " In the chest you find a crystal ball (ooooh!)...";
    94: "Goodness knows what it's doing here!";
    95: "In the dent left by the elephant you find a slightly crushed Biro...";
    96: "It doesn't look very stable!";
    97: "He doesn't look very jolly!";
    98: "She says, \"{16}{4}{19}{1}One day my prince will come!{16}{6}{19}{0}\". ";
    99: "The princess, not surprisingly, won't let you examine her belongings.";
    100: "It's quite ordinary but badly made.";
    101: " There is a gap between it and the wall.";
    102: "There's lots of stuff on the desk!";
    103: "You find a dancing flower...";
    104: "It's a fine four-poster bed. One poster says, \"{16}{4}{19}{1}Buy {16}{3}Microfair Madness{16}{4}!{16}{6}{19}{0}\", the next, \"{16}{4}{19}{1}Get {16}{3}Desmond and Gertrude{16}{4}!{16}{6}{19}{0}\", then,^\"{16}{4}{19}{1}{16}{3}Star Flaws {16}{4}is a must!{16}{6}{19}{0}\" and finally, \"{16}{4}{19}{1}Don't forget {16}{3}Brian and the Dishonest Politician{16}{4}!{16}{6}{19}{0}\". I think you know what we're trying to say!";
    105: "You see... erm... nothing!";
    106: "They are nice and leafy!";
    107: "The signpost says, \"{16}{4}{19}{1}Sudden death this way {148}{149}{16}{6}{19}{0}\".";
    108: "The door is closed and a small sign on it reads, \"{16}{4}{19}{1}Royal Toilet{16}{6}{19}{0}\".";
    109: "I've told you already - You can't examine them! Don't you listen!!!!";
    110: "You find a PG Tops packet at the bottom of the otherwise empty bin...";
    111: "It looks very bored - but then so would you be if you had to spend your whole life in this adventure!";
    112: "It's sitting watching a dancing flower.";
    113: "You dodge it and it stamps down on the floor again.";
    114: "It's alright. It's perfectly safe to walk up it... I think!?";
    115: "It's ridiculously large - but then, if royalty can't have big tables, who can?";
    116: "The bottom of the chairs have little teeth marks on them!";
    117: "It's highly sophisticated pseudo-intelligence routine is fully evident in it's communications with you. \"{16}{4}{19}{1}Grunt!{16}{6}{19}{0}\" it says.";
    118: "It's a small envelope-eating monster... well, what do you expect? It's a post-box for goodness sake! What can I possibly tell you of interest about it, eh? I'm sure all you adventurers have come across one at some time or other!";
    119: "It's just an ordinary armchair for sitting on.";
    120: "Thinking that you've cleverly spotted some subtle hint in the text telling you to sit down you do so... and are annoyed to find that nothing happens!";
    121: "It's an old well";
    122: ", which has no handle";
    123: ". A rope descends down into the inky blackness";
    124: ". Down the well you think you can see a silver key";
    125: "Only a real dipstick would attempt to go down the well and that's exactly what you try and do. Luckily, a passing adventurer pulls you out, dries you off and places you exactly where you were before...";
    126: "Not again, foolish person!";
    127: "Through the hole you can see the ladder on the floor of the landing below.";
    128: "The ladder is propped up against the hole.";
    129: "During the process of coming up the ladder, you appear to have knocked it down...";
    130: "You go down. Unfortunately, as the ladder isn't in the correct position (ie it isn't here at all) you go down rather faster than expected. Oh well...";
    131: "You pull the rope you tied to the ladder earlier on, and the ladder is slowly raised back to it's correct position.";
    132: "You tie the rope to the upper end of the ladder - just in case!...";
    133: "You drop the rope as you do not intend taking the ladder for a walk...";
    134: "You climb back down the ladder...";
    135: "That is slightly difficult, matey, as you haven't got the key.";
    136: "You unlock the chest and open it.";
    137: "That was a good idea but unfortunately you do not possess the necessary expertise required.";
    138: "The mouse walks up to the elephant and whispers in its ear. In microseconds the elephant zooms away.^\"{16}{4}{19}{1}What did you say?{16}{6}{19}{0}\" you ask the mouse. \"{16}{4}{19}{1}Did you threaten to beat it up?{16}{6}{19}{0}\".^\"{16}{4}{19}{1}You've been watching too many cartoons, mate.{16}{6}{19}{0}\" replies the mouse. \"{16}{4}{19}{1}I merely told it that there was a special peanut sale going on in town.{16}{6}{19}{0}\" With that, the mouse scurries off...";
    139: " It is pointing east.";
    140: " It is pointing west.";
    141: "The giant isn't too pleased by that at all - You'd best get out of here quickly!!!";
    142: "The giant grabs hold of you with both hands. Pretty soon you are the size and shape of a pea...";
    143: "You move the signpost so that it points in the opposite direction.";
    144: "The {16}{4}{19}{1}Jolly {16}{6}{19}{0}(wet){16}{4}{19}{1} Green Giant {16}{6}{19}{0}enters looking for you. He stops, sees the signpost and goes to the ";
    145: "west. Minutes later he returns and starts looking through the bushes... oh no!";
    146: "east. In seconds you hear a shriek and can smell cooked vegetables...";
    147: "Not yet!";
    148: "\"{16}{4}{19}{1}Don't try it adventurer!{16}{6}{19}{0}\" he snarls. \"{16}{4}{19}{0}{19}{1}I ain't in the mood.{16}{6}{19}{0}\"";
    149: "She shrieks, \"{16}{4}{19}{1}Finally, my PRINTS have come!{16}{6}{19}{0}\". She rushes off, conveniently as it happens, out of the location...";
    150: "You find some paper-clips...";
    151: "You move the bed away from the wall.";
    152: "You link the paper-clips to form a chain, then on impulse keep one as a spare.";
    153: "You bend the paper-clip so it forms a hook and attach it to one end of the chain.";
    154: "The flower has a little dance. Ah, innit sweet?";
    155: "You ask the Princess if she's the famous Gertrude.^\"{16}{4}{19}{1}Nah, me names 'ilda.{16}{6}{19}{0}\" she replies.";
    156: "No sex, please. We're British!";
    157: "You can't look under the bed. It's one of those with no legs and therefore don't have any space underneath them!";
    158: "Under the bed you find a Royal Walkman...";
    159: "The handle comes off in your hand!^^You hear someone faintly moaning, \"{16}{4}{19}{1}Let me out!{16}{6}{19}{0}\", but decide not to pay any attention. After all, that's another adventure!";
    160: "There's no way through now!";
    161: "In the cupboard you find some cheese...";
    162: "I wonder what's inside it?";
    163: "Without a pen?";
    164: "You do so, in your bestest handwriting!";
    165: "^The dog sees the dancing flower and watches it in amazement.";
    166: "The Walkman comes to life!";
    167: "The dog snarls as you approach!";
    168: "The flower, hearing the music, starts to dance.";
    169: "At this moment in time, there's no need to!";
    170: "No way. The dog's amused. Let's leave it that way!";
    171: "There's no time!";
    172: "Don't be silly. The flower will stop dancing and that'll make the dog really mad!";
    173: "It's dancing away, without a care in the world!";
    174: "The foot crashes down onto the coupon '{16}{3}{19}{1}STAMP{16}{6}{19}{0}'ing it.";
    175: "A mouse zips across the floor and nicks the cheese.";
    176: "^The mouse runs away.";
    177: "You grab hold of the mouse's tail and pick him up.";
    178: "The monster sees the signature on the sword.^\"{16}{4}{19}{1}HA HA!{16}{6}{19}{0}\" it laughs. \"{16}{4}{19}{1}BREAK WIND...nice one, Fergus!{16}{6}{19}{0}\". It collapses in a pile on the floor and dies... immediately disappearing in order to save on programming problems...";
    179: "You bowl the ball along the alley, and it strikes the western wall. There is a whirr of machinery as the ball disappears into a hole and a gap opens up...";
    180: "You are BOWLed over by it!";
    181: "For some reason a whole PG Tops packet will not fit into the small opening in the post-box.";
    182: "The Royal Mail will not deliver an unstamped coupon!";
    183: "Don't be silly - You haven't filled it in!";
    184: "You put the coupon in the post-box.";
    185: "You violently rip the coupon from the box and carelessly discard the remainder of the packaging.";
    186: "You insert the handle into the well so you can operate it.";
    187: "There isn't a handle connected to the well!";
    188: "The rope winds up and a bucket full of water appears...";
    189: "You hook the key out of the well...";
    190: "^A butler enters. \"{16}{4}{19}{1}Sir.{16}{6}{19}{0}\" he says. \"{16}{4}{19}{1}This parcel has arrived for you.{16}{6}{19}{0}\" It takes a while for you to realize that he is referring to you and as you hastily take the package you ask him why you haven't seen him before. \"{16}{4}{19}{1}Well, quite simply because it would cause too many problems for the programmer, what with memory restrictions and all that, sir.{16}{6}{19}{0}\" On saying that, he leaves...";
    191: "A man with a Liverpudlian accent enters the room, grabs the birdseed and says, \"{16}{4}{19}{1}If there's any eating of birdseed to be done, I'll do it!{16}{6}{19}{0}\". He leaves, with the birdseed...";
    192: "He's wearing some boots...";
    193: "Inside the boots you find some photos...";
    194: "{16}{7}There are many different tales of how the {16}{6}{19}{1}Holy Snail{16}{7}{19}{0} was found during the Arthurian age. Ignore all the other stories, this is how it really happened...";
    195: "  {16}{4}{19}{1}Sir Godfrey de Glastonbury {16}{7}{19}{0}had travelled for many moons to reach Camelot, humble abode of King Arthur.^  Arthur had decided to find {16}{6}{19}{1}The Holy Snail{19}{0}{16}{7}, a fabled mollusc that legend told was in a rather large castle on the other side of town.^  However, as Arthur was a lazy fat slob who did nothing except sit around eating all day, he decided that our chum Sir Godfrey should do it instead...";
    196: "  {16}{7}Never being one to pass up a challenge, Sir Godfrey walked off to complete his quest...";
    197: "If you liked this game then why not write to the address below for a list of the current titles available...^^\"{16}{7}{19}{1}D.T.H.S.^  9 Orchard Way,^   Flitwick,^    Beds.,^     MK45 1LF{16}{6}{19}{0}\"";
    198: "Send an S.A.E. with your problem to D.T.H.S.^^P.S. This game is an extended version of a Level 2 Mini-Game on the 128k version of ^\"{16}{4}{19}{1}Microfair Madness{16}{6}{19}{0}\", available from D.T.H.S. for {96}2.99.";
    199: "{19}{1}{16}{7}There is a bright flash and {16}{3}Marlin The Wizard{16}{7} appears. He hurriedly attempts to put out the flames on his robes using his hat.";
    200: "^\"{16}{4}{19}{1}Well done, Sir Godfrey.{16}{7}\" he says, grabbing the snail. \"{16}{4}I'll take this to King Arthur! You will be well rewarded.{16}{7}\" He reaches into his pocket but he's got no loose change, so he merely gives you a swift kick up the bum, and disappears in another bright flash.^";
    201: "";
    202: "{16}{7}{19}{1}Oh well, who said adventuring paid?...";
    203: "       {16}{3}{19}{1}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}^       {16}{7}CONGRATULATIONS^       {16}{3}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}^^{16}{5} You have completed the game!^^If you enjoyed it, why not send an sae to D.T.H.S. for a current price list of available titles.^^";
    204: "The mouse scurries off!";
    205: "The monster punches you in the mouth and stomach, then kicks you on the shins. You take it that he doesn't intend to let you pass!";
    206: "Steaming ying tongs and assorted welcomes to you all! Both Scott and I hope you get as much pleasure out of the game as we had creating it. Scott says that you can get that much pleasure by putting one of your appendages in a blender (He's only joking - I think!)^^{16}{3}{19}{1}Watch out for more DTHS games coming very, very soon...";
    207: "Thanks to Barbara G. for her playtesting, to Tim Kemp, Ian Osbourne, Mandy Rodrigues for their support (I shall always wear it!)^{16}{4}{19}{1}^Special thanks to Phil Glover for his help with my SAM 512K.^{16}{5}{19}{0}^And a few general hellos to^Tony C., Peter G., Selina S., Dave Ledbury and anyone who knows me (and will admit to it!)^^{16}{3}{19}{1}Lastly, many thanks to Scott Denyer of DTHS for enabling me to get my designs off paper and into the computer (and managing to add little touches himself!)";
    208: "You, as Sir Godfrey, don't think that would be cricket.";
    209: "You climb out of the window and swear loudly, in a very un-knightly manner, for the ground which you had expected to stand on is in fact many, many metres below your feet. Due to the law of gravity, this situation does not last long and you crash into the ground and perform your unmistakable impersonation of a pizza...";
    210: "There's no speech routine in this game!";
    211: "That's very un-knightly!";
    212: "No thanks! My right hand's had enough exercise this week!";
    213: "Never 'eard of 'im.";
    214: "Keep your comments about the game to yourself!";
    215: "You would, but the hatch in your armour has rusted over.";
    216: "The score so far is:-^^DVLC 4  G.PITCHFORD 0.";
    217: "Don't mention my mock A-Levels!";
    218: "Hello to all SAM owners!";
    219: "To my dear little sister...";
    220: "          {16}{4}GET LOST!";
    221: "1992 - The Year Of The Hamster!";
    222: "There's no need to!";
    223: "The sword is blunt.";
}

SYSMESSAGES
{
    0: "It's too dark to see anything.";
    1: "^{16}{6}I can also see...";
    2: "^{16}{4}What now?^";
    3: "^{16}{4}What next?^";
    4: "^{16}{4}What should you do now?^";
    5: "^{16}{4}What should you do next?^";
    6: "You look astonished at that suggestion!^";
    7: "You notice no exits in that direction.^";
    8: "You can't do that!^";
    9: "{16}{6}You have...";
    10: " {16}{7}(worn)";
    11: "{16}{7}Nothing of importance.^";
    12: "^{16}{4}Is it really time for Sir Godfrey to end his fabled quest?^";
    13: "^{16}{4}Will Sir Godfrey attempt to find{16}{6}{19}{1}The Holy Snail{16}{4}{19}{0} again?^";
    14: "{16}{3}{19}{1}Alas, the end is nigh...^";
    15: "{16}{7}OK.";
    16: "             {16}{7}The tale unfolds...^";
    17: "{16}{5}You have taken ";
    18: "{16}{5} turn";
    19: "{16}{5}s";
    20: "{16}{5}.^";
    21: "{16}{5}You have scored ";
    22: "{16}{5}%^";
    23: "You aren't wearing one of those.^";
    24: "You cannot! You're wearing the _.^";
    25: "You already have the _.^";
    26: "You can't see that!^";
    27: "You can't carry any more.^";
    28: "You don't have one of those.^";
    29: "You are already wearing the _.^";
    30: "Y";
    31: "N";
    32: "^{16}{7}The tale continues...";
    33: "{16}{4}{144}";
    34: "{16}{4}{145}{16}{7}{19}{1}";
    35: "^Time passes...^";
    36: "You pick up the _.^";
    37: "You wear the _.^";
    38: "You remove the _.^";
    39: "You drop the _.^";
    40: "You can't wear the _.^";
    41: "You can't remove the _.^";
    42: "You can't remove the _. Your hands are full.^";
    43: "The _ weighs too much for you!^";
    44: "The _ is in the ";
    45: "The _ isn't in the ";
    46: ", ";
    47: " and ";
    48: ".^";
    49: "You don't have the _.^";
    50: "You aren't wearing the _.^";
    51: ".^";
    52: "There isn't one of those in the ";
    53: "nothing.^";
    54: "Type in name of file:^";
    55: "{16}{3}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}{147}";
    56: "{16}{3}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}{146}^";
    57: "{16}{7}The huge menacing {16}{4}{19}{1}Bleak Night{16}{7}{19}{0} stands before the castle gate.";
    58: "{16}{7}The {16}{4}{19}{1}Bleak Night{16}{7}{19}{0} lies dead on the ground here.";
    59: "{16}{7}A huge stone block is here and in the stone is the fabled sword {16}{4}{19}{1}Excalibur{16}{7}{19}{0}. ";
    60: "{16}{7}The dusty track lies to the east.";
    61: " It is full of oil.";
    62: "          {16}{6}{19}{1}{146}{146}{146}{146}{146}{146}{146}{146}{146}^          {16}{2}GAME OVER^          {16}{6}{147}{147}{147}{147}{147}{147}{147}{147}{147}^^{16}{4}And so the great quest ended in a flurry of excitement, intrigue and sillyness.^^^";
    63: " The window is closed";
    64: ". A rope is tied to the bed";
    65: ", and is dangling out of the window";
    66: ".";
    67: " The window is open";
    68: "In the middle of the field stands a huge elephant, snorting and flapping its ears. ";
    69: "A crushed section of grass is the only thing that shows that the elephant has ever been here. ";
    70: "The only available exit (due to the meaness of the author) lies to the south.";
    71: " Unfortunately, the exit to the north is blocked by a large {16}{4}{19}{1}green{16}{7}{19}{0} giant.";
    72: "that lies against the far wall ";
    73: "that lies a few centimetres away from the far wall ";
    74: "is badly made, while the desk is covered with junk.";
    75: " In the midst of all this paraphernalia you can see the Princess who is sobbing quietly.";
    76: " The door of the room leads out to the east.";
    77: "bored-looking dog sits... looking bored!";
    78: "dog sits watching a small dancing flower.";
    79: " A large monster is here. Dubbed as '{16}{4}{19}{1}The Slayer{16}{7}{19}{0}', it's a none too rare example of the generally unimaginative beast a bored game author can produce.";
    80: " A small gap in the west wall leads to a small room.";
    81: " A rope in your hand is attached to the ladder.";
}

GRAPHICS
{
    39,
    1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,
    7,7,7,7,7,7,7,7,7,7,
    7,7,7,7,7,7,7,7,7,7,
    7,7,7,7,7,7,7,7,7,7,
    7,7,7,7,7,7,7,7,7,
    7,7,7,7,7,7,7,7,7,7,
    7,7,7,7,7,7,7,7,7,7,
    7,7,7,7,7,7,7,7,7,7,
    7,7,7,7,7,7,7,7,7
}

CHARACTERS
{
    16, 24, 252, 254, 252, 24, 16, 0, 
    8, 24, 63, 127, 63, 24, 8, 0, 
    0, 0, 24, 165, 90, 90, 165, 24, 
    24, 165, 90, 90, 165, 24, 0, 0, 
    0, 0, 31, 31, 31, 31, 0, 0, 
    16, 24, 252, 254, 254, 252, 24, 16, 
    0, 60, 66, 154, 162, 159, 64, 63, 
    0, 66, 36, 24, 60, 252, 252, 248, 
    128, 192, 224, 240, 248, 252, 254, 255, 
    0, 0, 0, 15, 8, 8, 8, 8, 
    0, 0, 0, 248, 8, 8, 8, 8, 
    8, 8, 8, 15, 0, 0, 0, 0, 
    8, 8, 8, 248, 0, 0, 0, 0, 
    8, 8, 8, 8, 8, 8, 8, 8, 
    0, 0, 0, 255, 0, 0, 0, 0, 
    0, 0, 0, 0, 0, 0, 170, 85, 
    16, 8, 16, 8, 16, 8, 16, 8, 
    170, 85, 170, 85, 170, 85, 170, 85, 
    255, 255, 255, 255, 255, 255, 255, 255, 
    170, 85, 170, 85, 170, 85, 170, 85, 
    204, 51, 204, 51, 204, 51, 204, 51, 
    170, 170, 85, 85, 170, 170, 85, 85, 
    136, 0, 2, 0, 136, 0, 32, 0, 
    0, 0, 32, 0, 0, 0, 2, 0, 
    16, 16, 16, 16, 16, 16, 16, 16, 
    0, 0, 0, 255, 0, 0, 0, 0, 
    68, 68, 68, 68, 68, 68, 68, 68, 
    0, 255, 0, 0, 0, 255, 0, 0, 
    128, 64, 32, 16, 8, 4, 2, 1, 
    1, 2, 4, 8, 16, 32, 64, 128, 
    34, 17, 136, 68, 34, 17, 136, 68, 
    68, 136, 17, 34, 68, 136, 17, 34, 
    195, 60, 195, 60, 195, 60, 195, 60, 
    4, 4, 255, 64, 64, 64, 255, 4, 
    1, 3, 6, 12, 24, 48, 96, 192, 
    1,
    0, 0, 0, 0, 0, 0, 0, 0, 
    48, 48, 48, 48, 48, 0, 48, 48, 
    54, 36, 0, 0, 0, 0, 0, 0, 
    0, 36, 126, 36, 36, 126, 36, 0, 
    0, 8, 62, 40, 62, 10, 62, 8, 
    33, 82, 36, 8, 18, 37, 66, 0, 
    0, 16, 40, 16, 42, 68, 58, 0, 
    24, 24, 16, 0, 0, 0, 0, 0, 
    12, 24, 24, 24, 24, 24, 24, 12, 
    24, 12, 12, 12, 12, 12, 12, 24, 
    0, 24, 126, 60, 126, 24, 0, 0, 
    0, 24, 24, 126, 126, 24, 24, 0, 
    0, 0, 0, 0, 0, 24, 24, 48, 
    0, 0, 0, 62, 62, 0, 0, 0, 
    0, 0, 0, 0, 0, 48, 48, 0, 
    3, 6, 12, 24, 48, 96, 64, 0, 
    62, 99, 103, 107, 115, 99, 62, 0, 
    56, 24, 24, 24, 24, 24, 126, 0, 
    60, 102, 6, 12, 24, 48, 126, 0, 
    63, 3, 6, 31, 3, 99, 62, 0, 
    14, 22, 38, 127, 127, 6, 6, 0, 
    124, 96, 96, 124, 6, 102, 60, 0, 
    12, 24, 48, 126, 99, 99, 62, 0, 
    126, 102, 14, 28, 56, 112, 96, 0, 
    62, 99, 99, 62, 99, 99, 62, 0, 
    62, 99, 99, 63, 3, 99, 62, 0, 
    0, 0, 24, 24, 0, 24, 24, 0, 
    0, 0, 24, 24, 0, 24, 24, 48, 
    0, 4, 12, 24, 48, 24, 12, 4, 
    0, 0, 62, 62, 0, 62, 62, 0, 
    255, 231, 129, 195, 129, 231, 255, 255, 
    62, 99, 3, 30, 24, 0, 24, 24, 
    0, 60, 74, 86, 94, 64, 60, 0, 
    28, 54, 99, 127, 99, 99, 98, 0, 
    126, 99, 99, 126, 99, 99, 126, 0, 
    30, 51, 96, 96, 96, 51, 30, 0, 
    124, 102, 99, 99, 99, 102, 124, 0, 
    63, 99, 96, 126, 96, 99, 63, 0, 
    127, 99, 96, 124, 96, 96, 96, 0, 
    62, 99, 96, 111, 99, 103, 61, 0, 
    99, 99, 99, 127, 115, 99, 99, 0, 
    126, 24, 24, 24, 24, 24, 126, 0, 
    63, 14, 7, 3, 99, 54, 28, 0, 
    99, 102, 108, 124, 110, 103, 99, 0, 
    112, 96, 96, 96, 96, 99, 127, 0, 
    118, 127, 107, 107, 107, 99, 98, 0, 
    110, 127, 99, 99, 99, 99, 98, 0, 
    28, 54, 99, 99, 99, 54, 28, 0, 
    126, 51, 51, 62, 48, 48, 120, 0, 
    28, 54, 99, 99, 109, 54, 27, 0, 
    126, 99, 99, 126, 108, 102, 99, 0, 
    62, 99, 96, 62, 3, 99, 62, 0, 
    255, 153, 24, 24, 24, 24, 60, 0, 
    99, 99, 99, 99, 99, 103, 61, 0, 
    99, 99, 99, 119, 62, 28, 8, 0, 
    99, 99, 107, 107, 107, 127, 54, 0, 
    99, 119, 62, 28, 62, 119, 99, 0, 
    115, 99, 99, 63, 3, 99, 62, 0, 
    127, 71, 14, 28, 56, 113, 127, 0, 
    14, 30, 16, 16, 16, 30, 14, 0, 
    0, 64, 96, 48, 24, 12, 6, 0, 
    112, 120, 8, 8, 8, 120, 112, 0, 
    8, 28, 62, 107, 8, 8, 8, 0, 
    0, 0, 0, 0, 0, 0, 255, 255, 
    0, 28, 34, 120, 32, 38, 126, 0, 
    0, 0, 62, 3, 63, 99, 63, 0, 
    112, 96, 110, 115, 99, 99, 126, 0, 
    0, 0, 62, 99, 96, 99, 62, 0, 
    7, 3, 59, 103, 99, 99, 63, 0, 
    0, 0, 62, 99, 126, 96, 62, 0, 
    14, 24, 127, 24, 24, 24, 48, 0, 
    0, 0, 62, 99, 99, 63, 3, 126, 
    112, 96, 126, 99, 99, 99, 102, 0, 
    24, 0, 56, 24, 24, 24, 126, 0, 
    12, 0, 14, 7, 3, 3, 102, 60, 
    112, 96, 99, 102, 124, 102, 99, 0, 
    56, 24, 48, 48, 48, 60, 24, 0, 
    0, 0, 118, 127, 107, 107, 98, 0, 
    0, 0, 110, 59, 51, 51, 114, 0, 
    0, 0, 62, 99, 99, 99, 62, 0, 
    0, 0, 126, 51, 51, 62, 48, 112, 
    0, 0, 62, 102, 102, 110, 54, 7, 
    0, 0, 110, 59, 48, 48, 120, 0, 
    0, 0, 62, 96, 62, 3, 126, 0, 
    0, 48, 126, 48, 48, 51, 30, 0, 
    0, 0, 115, 99, 99, 99, 63, 0, 
    0, 0, 99, 99, 54, 28, 8, 0, 
    0, 0, 99, 107, 107, 127, 54, 0, 
    0, 0, 99, 54, 28, 54, 99, 0, 
    0, 0, 115, 99, 99, 63, 3, 62, 
    0, 0, 127, 70, 28, 49, 127, 0, 
    14, 30, 16, 112, 16, 30, 14, 0, 
    0, 24, 24, 24, 24, 24, 24, 0, 
    112, 120, 8, 12, 8, 120, 112, 0, 
    54, 36, 0, 0, 0, 0, 0, 0, 
    60, 66, 157, 177, 177, 157, 66, 60

}

PROCESS 3;
PROCESS 4;
PROCESS 5;
PROCESS 6;
PROCESS 7;
PROCESS 8;
PROCESS 9;
PROCESS 10;
PROCESS 11;
PROCESS 12;
PROCESS 13;
PROCESS 14;
PROCESS 15;

RESPONSE
{
    * D: AT 36 NOTZERO 70 MESSAGE 59 ANYKEY GOTO 37 DESC;
    * D: AT 36 NOTZERO 69 ZERO 70 MESSAGE 209 ANYKEY PROCESS 3;
    * U: AT 37 MESSAGE 60 ANYKEY GOTO 36 DESC;
    * OIL: NOUN2 SWORD AT 32 ZERO 62 CARRIED 23 SET 62 MESSAGE 39 DONE;
    * POST: NOUN2 COUPO AT 23 PROCESS 9 DONE;
    * POST: NOUN2 PG AT 23 CARRIED 11 MESSAGE 181 DONE;
    * HOOK: AT 28 ZERO 89 CARRIED 8 SET 89 MESSAGE 189 ANYKEY CREATE 15 PLUS 30 3 DESC;
    S *: AT 3 CARRIED 32 MESSAGE 133 CREATE 32 ANYKEY GOTO 6 DESC;
    S *: AT 13 ISAT 35 13 CARRIED 34 MESSAGE 172 DONE;
    S *: AT 13 CARRIED 35 MESSAGE 170 DONE;
    S *: AT 20 ZERO 76 MESSAGE 205 DONE;
    E _: AT 9 CLS MESSAGE 62 ANYKEY PROCESS 3 DONE;
    W *: AT 11 ZERO 96 MESSAGE 159 SET 96 PLACE 31 254 PLUS 30 3 DONE;
    W *: AT 11 MESSAGE 160 DONE;
    W *: AT 21 NOTZERO 77 GOTO 20 DESC;
    N *: AT 30 ZERO 60 MESSAGE 30 DONE;
    N *: AT 30 ZERO 102 MESSAGE 31 DONE;
    N *: AT 4 ZERO 72 MESSAGE 148 DONE;
    N *: AT 13 ISNOTAT 34 13 MESSAGE 167 DONE;
    N *: AT 13 ISNOTAT 35 13 MESSAGE 167 DONE;
    DESCE *: AT 28 ZERO 90 MESSAGE 125 ANYKEY SET 90 DESC;
    DESCE *: AT 28 NOTZERO 90 MESSAGE 126 DONE;
    DESCE *: AT 1 NOTZERO 91 MESSAGE 130 ANYKEY PROCESS 3 DONE;
    DESCE *: AT 1 MESSAGE 134 GOTO 3 ANYKEY DESC;
    ASCEN *: AT 3 MESSAGE 129 ANYKEY SET 91 GOTO 1 DESC;
    I _: INVEN;
    GET I: INVEN;
    GET ALL: DOALL 255;
    GET WALKM: AT 13 PRESENT 34 MESSAGE 170 DONE;
    GET FLOWE: AT 13 PRESENT 35 MESSAGE 170 DONE;
    GET MOUSE: NOTZERO 98 LT 98 255 SET 98 MESSAGE 177 PLACE 13 254 PLUS 30 3 DONE;
    GET _: AUTOG DONE;
    PUT ALL: DOALL 254;
    PUT WALKM: CARRIED 33 AT 13 AUTOD PROCESS 8 DONE;
    PUT FLOWE: CARRIED 35 AT 13 AUTOD PROCESS 8 DONE;
    PUT MOUSE: AT 2 CARRIED 13 DESTROY 13 MESSAGE 138 ANYKEY SET 71 PLUS 30 3 DESC;
    PUT MOUSE: CARRIED 13 MESSAGE 204 DESTROY 13 DONE;
    PUT CHEES: AT 16 CARRIED 14 DESTROY 14 LET 98 1 MESSAGE 175 DONE;
    PUT _: AUTOD DONE;
    REMOV ALL: DOALL 253;
    REMOV _: AUTOR DONE;
    WEAR ALL: DOALL 254;
    WEAR _: AUTOW DONE;
    R _: DESC;
    QUIT _: QUIT PROCESS 3 DONE;
    SAVE _: SAVE;
    LOAD _: LOAD;
    RAMSA _: RAMSAVE BEEP 25 140 DESC;
    RAMLO _: RAMLOAD 255 BEEP 25 150 DESC;
    SAY *: ABSENT 10 MESSAGE 210 DONE;
    SAY PRINC: AT 5 ZERO 74 MESSAGE 155 DONE;
    SAY _: PRESENT 10 MESSAGE 154 DONE;
    PICS _: PREP NORMA GRAPHIC 0 OK;
    PICS _: PREP OFF GRAPHIC 1 OK;
    PICS _: PREP ON GRAPHIC 2 OK;
    X KEY: PRESENT 21 MESSAGE 1 DONE;
    X KEY: PRESENT 15 MESSAGE 84 DONE;
    X CARD: PRESENT 22 MESSAGE 2 DONE;
    X LAMP: ZERO 62 PRESENT 23 MES 3 SYSMESS 61 NEWLINE DONE;
    X LAMP: PRESENT 23 MESSAGE 3 DONE;
    X LAMP: AT 31 ZERO 64 MESSAGE 17 DONE;
    X COIN: PRESENT 24 MESSAGE 4 DONE;
    X SWORD: PRESENT 26 MESSAGE 6 DONE;
    X SWORD: AT 32 ZERO 63 MESSAGE 6 DONE;
    X SWORD: PRESENT 18 MESSAGE 88 DONE;
    X MUG: PRESENT 25 MESSAGE 5 DONE;
    X BALL: PRESENT 27 MESSAGE 7 DONE;
    X SHEET: PRESENT 28 MESSAGE 8 DONE;
    X PILLO: PRESENT 29 MESSAGE 9 DONE;
    X ROPE: PRESENT 30 MESSAGE 10 DONE;
    X ROPE: PRESENT 3 MESSAGE 66 DONE;
    X CASTL: AT 30 MESSAGE 11 DONE;
    X GATE: AT 30 MESSAGE 12 DONE;
    X BLEAK: AT 30 ZERO 60 MESSAGE 13 DONE;
    X BLEAK: AT 30 NOTZERO 60 ZERO 100 SET 100 CREATE 19 MESSAGE 192 ANYKEY DESC;
    X BLEAK: AT 30 MESSAGE 14 DONE;
    X OBJEC: AT 31 MESSAGE 15 DONE;
    X SHOPK: AT 31 MESSAGE 16 DONE;
    X TREE: AT 32 MESSAGE 18 DONE;
    X STONE: AT 32 MESSAGE 19 DONE;
    X GORDO: AT 35 MESSAGE 20 DONE;
    X BED: PREP UNDER AT 36 ZERO 67 SET 67 MESSAGE 47 DONE;
    X BED: PREP UNDER AT 36 NOTZERO 67 MESSAGE 46 DONE;
    X BED: AT 36 ZERO 65 SET 65 MESSAGE 21 CREATE 28 CREATE 29 ANYKEY DESC;
    X BED: AT 5 ZERO 74 MESSAGE 99 DONE;
    X BED: AT 5 ZERO 73 MESSAGE 100 DONE;
    X BED: AT 5 NOTZERO 73 MES 100 MESSAGE 101 DONE;
    X BED: AT 7 MESSAGE 104 DONE;
    X BED: PREP UNDER AT 5 MESSAGE 157 DONE;
    X BED: PREP UNDER AT 7 ZERO 95 SET 95 MESSAGE 158 CREATE 9 ANYKEY DESC;
    X FIRE: AT 36 MESSAGE 22 DONE;
    X CHIMN: AT 36 ZERO 66 MES 23 MESSAGE 24 DONE;
    X CHIMN: AT 36 MESSAGE 23 DONE;
    X WINDO: AT 36 MESSAGE 25 DONE;
    X BEACH: AT 37 MESSAGE 26 DONE;
    X LAKE: AT 37 MESSAGE 27 DONE;
    X CRYST: PRESENT 1 MESSAGE 64 DONE;
    X BIRO: PRESENT 2 MESSAGE 65 DONE;
    X BUCKE: PRESENT 4 NOTZERO 78 MES 67 MESSAGE 68 DONE;
    X BUCKE: PRESENT 4 ZERO 78 MES 67 MESSAGE 69 DONE;
    X PAPER: PRESENT 5 MESSAGE 70 DONE;
    X PAPER: PRESENT 6 MESSAGE 71 DONE;
    X CHAIN: PRESENT 7 MESSAGE 72 DONE;
    X CHAIN: PRESENT 8 MESSAGE 73 DONE;
    X WALKM: PRESENT 9 MESSAGE 74 DONE;
    X WALKM: PRESENT 34 MES 74 MESSAGE 75 DONE;
    X FLOWE: PRESENT 10 MESSAGE 77 DONE;
    X FLOWE: PRESENT 35 MESSAGE 173 DONE;
    X PG: PRESENT 11 MESSAGE 78 DONE;
    X PG: AT 23 MESSAGE 118 DONE;
    X COUPO: PRESENT 12 PROCESS 4 DONE;
    X COUPO: PRESENT 11 PROCESS 4 DONE;
    X MOUSE: PRESENT 13 MESSAGE 82 DONE;
    X CHEES: PRESENT 14 MESSAGE 83 DONE;
    X PARCE: PRESENT 17 MESSAGE 86 DONE;
    X BOOTS: CARRIED 19 ZERO 101 SET 101 CREATE 20 MESSAGE 193 ANYKEY PLUS 30 4 DESC;
    X BOOTS: PRESENT 19 MESSAGE 89 DONE;
    X PHOTO: PRESENT 20 MESSAGE 90 DONE;
    X HANDL: PRESENT 31 MESSAGE 63 DONE;
    X SEED: PRESENT 16 MESSAGE 85 DONE;
    X BUTTO: PRESENT 9 MESSAGE 76 DONE;
    X CHEST: AT 1 ZERO 82 MES 91 MESSAGE 92 DONE;
    X CHEST: AT 1 ZERO 83 NOTZERO 82 MES 91 MESSAGE 93 ANYKEY CREATE 1 SET 83 DESC;
    X CHEST: AT 1 NOTZERO 83 MESSAGE 91 DONE;
    X ELEPH: AT 2 ZERO 71 MESSAGE 94 DONE;
    X GRASS: AT 2 NOTZERO 71 ZERO 84 SET 84 MESSAGE 95 ANYKEY CREATE 2 PLUS 30 3 DESC;
    X LADDE: AT 3 MESSAGE 96 DONE;
    X GIANT: AT 4 ZERO 72 MESSAGE 97 DONE;
    X PRINC: AT 5 ZERO 74 MESSAGE 98 DONE;
    X DESK: AT 5 ZERO 74 MESSAGE 99 DONE;
    X DESK: AT 5 MESSAGE 102 DONE;
    X STUFF: AT 5 ZERO 85 SET 85 MESSAGE 103 ANYKEY CREATE 10 DESC;
    X NOTHI: AT 8 MESSAGE 105 DONE;
    X BUSHE: AT 9 MESSAGE 106 DONE;
    X SIGN: AT 9 MES 107 PROCESS 6 DONE;
    X DOOR: AT 11 MESSAGE 108 DONE;
    X POTS: AT 12 MESSAGE 109 DONE;
    X BIN: AT 12 ZERO 86 MESSAGE 110 ANYKEY CREATE 11 SET 86 DESC;
    X DOG: AT 13 ABSENT 35 MESSAGE 111 DONE;
    X DOG: AT 13 MESSAGE 112 DONE;
    X FOOT: AT 14 MESSAGE 113 DONE;
    X STAIR: AT 15 MESSAGE 114 DONE;
    X TABLE: AT 16 MESSAGE 115 DONE;
    X CHAIR: AT 16 MESSAGE 116 DONE;
    X CHAIR: AT 27 MESSAGE 119 DONE;
    X MONST: AT 20 MESSAGE 117 DONE;
    X POST: AT 23 MESSAGE 118 DONE;
    X HOLE: AT 1 NOTZERO 91 MESSAGE 127 DONE;
    X HOLE: AT 1 ZERO 91 MESSAGE 129 DONE;
    X WELL: AT 28 PROCESS 5 DONE;
    X CUPBO: AT 12 ZERO 97 MESSAGE 162 DONE;
    X ALLEY: AT 21 MESSAGE 180 DONE;
    X ADVER: PRESENT 0 CLS MESSAGE 197 ANYKEY DESC;
    L D: AT 1 NOTZERO 91 MESSAGE 127 DONE;
    L D: AT 1 ZERO 91 MESSAGE 128 DONE;
    L BED: PREP UNDER AT 36 ZERO 67 SET 67 MESSAGE 47 DONE;
    L BED: PREP UNDER AT 36 NOTZERO 67 MESSAGE 46 DONE;
    L BED: PREP UNDER AT 5 MESSAGE 157 DONE;
    L BED: PREP UNDER AT 7 ZERO 95 SET 95 MESSAGE 158 CREATE 9 ANYKEY DESC;
    UNLOC GATE: AT 30 CARRIED 21 ZERO 60 MESSAGE 28 DONE;
    UNLOC GATE: AT 30 CARRIED 21 MESSAGE 29 ANYKEY GOTO 29 DESTROY 21 SET 102 DESC;
    UNLOC CHEST: AT 1 NOTCARR 15 ZERO 82 MESSAGE 135 DONE;
    UNLOC CHEST: AT 1 CARRIED 15 ZERO 82 SET 82 MESSAGE 136 PLUS 30 3 DONE;
    GIVE CARD: AT 31 CARRIED 22 MESSAGE 36 DONE;
    GIVE CARD: AT 35 CARRIED 22 MESSAGE 41 DONE;
    GIVE COIN: AT 35 CARRIED 24 MESSAGE 42 SWAP 24 25 DONE;
    GIVE MUG: AT 30 CARRIED 25 MESSAGE 32 ANYKEY DESTROY 25 SET 60 PLUS 30 4 DESC;
    GIVE BALL: AT 35 CARRIED 27 SWAP 27 21 MESSAGE 44 PLUS 30 4 DONE;
    GIVE PHOTO: AT 5 CARRIED 20 MESSAGE 149 ANYKEY SET 74 DESTROY 20 PLUS 30 5 DESC;
    BUY LAMP: AT 31 NOTCARR 22 ZERO 64 MESSAGE 33 DONE;
    BUY LAMP: AT 31 CARRIED 22 SET 64 DESTROY 22 MESSAGE 34 PLACE 23 254 PLUS 30 3 DONE;
    BUY MUG: AT 35 CARRIED 22 MESSAGE 41 DONE;
    BUY MUG: AT 35 CARRIED 24 SWAP 24 25 MESSAGE 42 DONE;
    BUY MUG: AT 35 MESSAGE 40 DONE;
    BUY OBJEC: AT 31 CARRIED 22 MESSAGE 35 DONE;
    TUG SWORD: AT 32 ZERO 62 MESSAGE 37 DONE;
    TUG SWORD: AT 32 NOTZERO 62 ZERO 63 SET 63 MESSAGE 38 PLACE 26 254 PLUS 30 3 DONE;
    TUG ROPE: AT 1 PRESENT 32 NOTZERO 91 CLEAR 91 MESSAGE 131 PROCESS 12 DONE;
    TUG BED: AT 5 NOTZERO 74 ZERO 73 SET 73 MESSAGE 151 DONE;
    POUR OIL: AT 32 ZERO 62 CARRIED 23 SET 62 MESSAGE 39 DONE;
    FEEL D: NOUN2 GAP AT 5 NOTZERO 73 ZERO 94 SET 94 MESSAGE 150 ANYKEY CREATE 5 PLUS 30 4 DESC;
    FEEL U: NOUN2 CHIMN AT 36 ZERO 66 SET 66 MESSAGE 45 ANYKEY CREATE 27 DESC;
    FEEL BED: AT 5 PREP BEHIN NOTZERO 73 ZERO 94 SET 94 MESSAGE 150 ANYKEY CREATE 5 PLUS 30 4 DESC;
    FEEL CHIMN: AT 36 ZERO 66 SET 66 MESSAGE 45 ANYKEY CREATE 27 PLUS 30 3 DESC;
    FEEL GAP: AT 5 NOTZERO 73 ZERO 94 SET 94 MESSAGE 150 ANYKEY CREATE 5 PLUS 30 4 DESC;
    INSER HAND: AT 36 ZERO 66 SET 66 MESSAGE 45 ANYKEY CREATE 27 PLUS 30 3 DESC;
    INSER HAND: AT 5 NOTZERO 73 ZERO 94 SET 94 MESSAGE 150 ANYKEY CREATE 5 PLUS 30 4 DESC;
    INSER COUPO: AT 23 PROCESS 9 DONE;
    INSER HANDL: CARRIED 31 AT 28 DESTROY 31 SET 87 MESSAGE 186 DONE;
    RIP PILLO: PRESENT 29 MESSAGE 48 ANYKEY DESTROY 29 CREATE 22 PLUS 30 4 DESC;
    RIP PG: CARRIED 11 SWAP 11 12 MESSAGE 185 PLUS 30 4 DONE;
    RIP COUPO: CARRIED 11 SWAP 11 12 MESSAGE 185 DONE;
    TIE SHEET: PRESENT 28 SWAP 28 30 MESSAGE 49 DONE;
    TIE ROPE: PREP TO NOUN2 BED AT 36 PRESENT 30 DESTROY 30 SET 68 MESSAGE 50 DONE;
    TIE ROPE: PRESENT 30 MESSAGE 53 DONE;
    TIE ROPE: AT 3 CARRIED 3 DESTROY 3 CREATE 32 MESSAGE 132 ANYKEY DESC;
    OPEN WINDO: AT 36 ZERO 69 SET 69 MESSAGE 51 ANYKEY DESC;
    OPEN PARCE: CARRIED 17 SWAP 17 18 MESSAGE 87 DONE;
    OPEN CUPBO: AT 12 ZERO 97 MESSAGE 161 ANYKEY CREATE 14 SET 97 DESC;
    CLOSE WINDO: AT 36 NOTZERO 69 MESSAGE 52 DONE;
    THROW SWORD: CARRIED 26 AT 37 DESTROY 26 MESSAGE 57 ANYKEY CLS MESSAGE 58 CREATE 24 ANYKEY PLUS 30 3 DESC;
    THROW BALL: AT 21 CARRIED 1 DESTROY 1 SET 77 MESSAGE 179 ANYKEY PLUS 30 6 DESC;
    THROW ROPE: NOUN2 WINDO AT 36 NOTZERO 69 NOTZERO 68 MES 54 MESSAGE 55 SET 70 ANYKEY DESC;
    THROW ROPE: NOUN2 WINDO AT 36 NOTZERO 69 PRESENT 30 MES 54 MESSAGE 56 DESTROY 30 DONE;
    THROW ROPE: CARRIED 30 MESSAGE 61 DONE;
    THROW BUCKE: AT 4 ZERO 72 CARRIED 33 SWAP 33 4 MESSAGE 141 LET 92 1 PROCESS 13 DONE;
    UNWRA PARCE: PRESENT 17 SWAP 17 18 MESSAGE 87 DONE;
    SIT *: AT 27 MESSAGE 120 DONE;
    PICK CHEST: AT 1 MESSAGE 137 DONE;
    PICK LOCK: AT 1 MESSAGE 137 DONE;
    DRINK MUG: CARRIED 25 MESSAGE 43 ANYKEY PROCESS 3 DONE;
    TURN HANDL: AT 28 ZERO 87 MESSAGE 187 DONE;
    TURN HANDL: AT 28 NOTZERO 87 ZERO 88 SET 88 MESSAGE 188 CREATE 33 CREATE 3 ANYKEY PLUS 30 4 DESC;
    TURN SIGN: AT 9 ZERO 93 SET 93 MESSAGE 143 DONE;
    TURN SIGN: AT 9 NOTZERO 93 CLEAR 93 MESSAGE 143 DONE;
    HIDE BUSHE: AT 9 NOTZERO 92 LT 92 255 PROCESS 7 MES 146 ANYKEY SET 72 SET 92 PLUS 30 5 DESC;
    HIDE BUSHE: AT 9 MESSAGE 147 DONE;
    MOVE BED: AT 5 NOTZERO 74 ZERO 73 SET 73 MESSAGE 151 DONE;
    LINK PAPER: CARRIED 5 SWAP 5 6 PLACE 7 254 MESSAGE 152 DONE;
    BEND PAPER: CARRIED 6 CARRIED 7 DESTROY 6 SWAP 7 8 MESSAGE 153 DONE;
    SING *: CARRIED 10 MESSAGE 154 DONE;
    KISS PRINC: AT 5 ZERO 74 MESSAGE 156 DONE;
    FILL COUPO: ZERO 80 CARRIED 11 NOTCARR 2 MESSAGE 163 DONE;
    FILL COUPO: CARRIED 12 NOTCARR 2 ZERO 80 MESSAGE 163 DONE;
    FILL COUPO: CARRIED 11 ZERO 80 CARRIED 2 SET 80 MESSAGE 164 PLUS 30 3 DONE;
    FILL COUPO: CARRIED 2 CARRIED 12 ZERO 80 SET 80 MESSAGE 164 PLUS 30 3 DONE;
    PRESS PLAY: AT 13 CARRIED 9 SWAP 9 34 MESSAGE 166 PROCESS 8 DONE;
    PRESS PLAY: CARRIED 9 MESSAGE 169 DONE;
    LISTE *: PRESENT 34 MESSAGE 171 DONE;
    WAIT *: AT 14 ZERO 81 ISAT 11 14 MESSAGE 174 SET 81 PLUS 30 3 DONE;
    WAIT *: AT 14 ISAT 12 14 ZERO 81 MESSAGE 174 SET 81 PLUS 30 3 DONE;
    ROLL BALL: AT 21 CARRIED 1 SET 77 DESTROY 1 MESSAGE 179 ANYKEY PLUS 30 6 DESC;
    EAT SEED: PRESENT 16 MESSAGE 191 DESTROY 16 ANYKEY DESC;
    HELP *: MESSAGE 198 DONE;
    SCORE *: TURNS SCORE DONE;
    GARET *: CLS MESSAGE 206 ANYKEY CLS MESSAGE 207 ANYKEY DESC;
    KILL *: MESSAGE 208 DONE;
    CLIMB *: PREP OUT AT 36 NOTZERO 70 MESSAGE 59 ANYKEY GOTO 37 DESC;
    CLIMB *: AT 37 MESSAGE 60 ANYKEY GOTO 36 DESC;
    CLIMB *: PREP OUT AT 36 NOTZERO 69 MESSAGE 209 ANYKEY PROCESS 3;
    SHIT *: MESSAGE 214 DONE;
    WANK *: MESSAGE 212 DONE;
    SCOTT *: MESSAGE 213 DONE;
    PISS *: MESSAGE 215 DONE;
    TEST *: MESSAGE 216 DONE;
    EXAMS *: MESSAGE 217 DONE;
    SAM *: MESSAGE 218 DONE;
    KAYTE *: MESSAGE 219 ANYKEY CLS PRINTAT 9 0 MESSAGE 220 ANYKEY DESC;
    DEL *: MESSAGE 221 DONE;
    CUT _: CARRIED 18 MESSAGE 223 DONE;
    UNTIE _: MESSAGE 222 DONE;
}

PROCESS 1
{
    * *: AT 0 MODE 4 1 ANYKEY PROCESS 10 ANYKEY GOTO 33 ABILITY 255 255 DESC;
    * *: AT 30 ZERO 60 SYSMESS 57;
    * *: AT 30 NOTZERO 60 SYSMESS 58;
    * *: AT 32 ZERO 63 SYSMESS 59;
    * *: AT 32 SYSMESS 60;
    * *: AT 36 ZERO 69 SYSMESS 63;
    * *: AT 36 NOTZERO 69 SYSMESS 67;
    * *: AT 36 NOTZERO 68 SYSMESS 64;
    * *: AT 36 NOTZERO 70 SYSMESS 65;
    * *: AT 36 SYSMESS 66;
    * *: AT 2 ZERO 71 SYSMESS 68;
    * *: AT 2 NOTZERO 71 SYSMESS 69;
    * *: AT 2 SYSMESS 70;
    * *: AT 4 ZERO 72 SYSMESS 71;
    * *: AT 5 ZERO 73 SYSMESS 72;
    * *: AT 5 NOTZERO 73 SYSMESS 73;
    * *: AT 5 SYSMESS 74;
    * *: AT 5 ZERO 74 SYSMESS 75;
    * *: AT 5 SYSMESS 76;
    * *: AT 13 ABSENT 35 SYSMESS 77;
    * *: AT 13 PRESENT 35 SYSMESS 78;
    * *: AT 20 ZERO 76 SYSMESS 79;
    * *: AT 21 NOTZERO 77 SYSMESS 80;
    * *: AT 3 CARRIED 32 SYSMESS 81;
    * *: AT 1 CARRIED 32 SYSMESS 81;
    * *: AT 25 ANYKEY PROCESS 11 DONE;
    * _: LISTOBJ SYSMESS 56 PROTECT SAVEAT PRINTAT 0 0 SYSMESS 55 BACKAT;
}

PROCESS 2
{
    * *: NOTZERO 92 LT 92 255 PLUS 92 1 EQ 92 4 MESSAGE 142 ANYKEY PROCESS 3 DONE;
    * *: PRESENT 34 PRESENT 10 PROCESS 8;
    * *: NOTZERO 98 LT 98 255 PLUS 98 1 EQ 98 3 SET 98 AT 16 MESSAGE 176;
    * *: AT 20 ZERO 76 CARRIED 18 SET 76 NEWLINE MESSAGE 178 ANYKEY PLUS 30 4 DESC;
    * *: AT 27 NOTZERO 99 LT 99 255 PLUS 99 1 EQ 99 3 MESSAGE 190 ANYKEY PLACE 17 254 SET 99 DESC;
    * *: AT 9 PROCESS 14;
    * *: AT 37 PROCESS 15;
}

PROCESS 3
{
    * *: CLS SYSMESS 62 TURNS SCORE END;
}

PROCESS 4
{
    * *: MES 79;
    * *: NOTZERO 80 MES 80;
    * *: NOTZERO 81 MES 81;
    * *: NEWLINE DONE;
}

PROCESS 5
{
    * *: MES 121;
    * *: ZERO 87 MES 122;
    * *: ZERO 88 MES 123;
    * *: ZERO 89 MES 124;
    * *: SYSMESS 66 NEWLINE DONE;
}

PROCESS 6
{
    * *: ZERO 93 MESSAGE 139;
    * *: NOTZERO 93 MESSAGE 140;
    * *: DONE;
}

PROCESS 7
{
    * *: MES 144;
    * *: ZERO 93 MESSAGE 145 MESSAGE 142 ANYKEY PROCESS 3 DONE;
    * *: DONE;
}

PROCESS 8
{
    * *: PRESENT 34 PRESENT 10 SWAP 10 35 MESSAGE 168;
    * *: AT 13 PRESENT 35 PRESENT 34 MESSAGE 165;
    * *: DONE;
}

PROCESS 9
{
    * *: CARRIED 11 MESSAGE 181 DONE;
    * *: CARRIED 12 ZERO 81 MESSAGE 182 DONE;
    * *: CARRIED 12 ZERO 80 MESSAGE 183 DONE;
    * *: CARRIED 12 NOTZERO 80 NOTZERO 81 MESSAGE 184 DESTROY 12 LET 99 1 PLUS 30 3 DONE;
}

PROCESS 10
{
    * *: CLS;
    * *: PRINTAT 7 0 MESSAGE 194 ANYKEY CLS;
    * *: PRINTAT 3 0 MESSAGE 195 ANYKEY CLS;
    * *: PRINTAT 8 0 MESSAGE 196;
    * *: DONE;
}

PROCESS 11
{
    * *: NEWLINE MESSAGE 199 ANYKEY MESSAGE 200 ANYKEY CLS MESSAGE 202 ANYKEY CLS;
    * *: MESSAGE 203 LET 30 100 TURNS SCORE END;
}

PROCESS 12
{
    * *: ZERO 150 SET 150 PLUS 30 4;
    * *: DONE;
}

PROCESS 13
{
    * *: ZERO 151 SET 151 PLUS 30 2;
    * *: DONE;
}

PROCESS 14
{
    * *: ZERO 152 SET 152 PLUS 30 5;
    * *: DONE;
}

PROCESS 15
{
    * *: ZERO 153 SET 153 PLUS 30 3;
    * *: DONE;
}